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	<id>https://wiki.abidanarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soupier</id>
	<title>Abidan Archive Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.abidanarchive.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Soupier"/>
	<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php/Special:Contributions/Soupier"/>
	<updated>2026-08-17T07:29:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6465</id>
		<title>Abidan</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6465"/>
		<updated>2022-01-17T23:37:37Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Lesser Abidan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abidan Judges and their supporting task force maintain order and fight chaos, taking care of the thousands of worlds in the Way.  This panel of judges is the third to maintain the Way. The first group of Abidan Judges ascended from Cradle aeons ago, some time after they built the [[Labyrinth]]. The Abidan are sworn to uphold the Elderi Pact. &lt;br /&gt;
&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
==Abidan Enemies==&lt;br /&gt;
&lt;br /&gt;
The Vroshir&lt;br /&gt;
&lt;br /&gt;
*[[Iri|Iri, the Angler]]/ The Crystal Angler/ Cosmic Thief&lt;br /&gt;
*The [[Mad King]]&lt;br /&gt;
**The Crystal Halls&lt;br /&gt;
*[[The Silverlords]]&lt;br /&gt;
*[[The Horseman]]&lt;br /&gt;
*Tal’gullour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6464</id>
		<title>Abidan</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6464"/>
		<updated>2022-01-17T23:35:49Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Abidan Court of Judges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Abidan Judges and their supporting task force maintain order and fight chaos, taking care of the thousands of worlds in the Way.  This panel of judges is the third to maintain the Way. The first group of Abidan Judges ascended from Cradle aeons ago, some time after they built the [[Labyrinth]]. The Abidan are sworn to uphold the Elderi Pact. &lt;br /&gt;
&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6463</id>
		<title>Abidan</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6463"/>
		<updated>2022-01-17T23:31:05Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6462</id>
		<title>Abidan</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Abidan&amp;diff=6462"/>
		<updated>2022-01-17T23:30:41Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Judges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6461</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6461"/>
		<updated>2022-01-17T23:28:12Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Vroshir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary for the Cradle Series. It is not meant to be comprehensive, but it is meant to be a list, a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
&lt;br /&gt;
==The Way and The Worlds==&lt;br /&gt;
Ascend. Beyond the planet Cradle. . .&lt;br /&gt;
&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
===Vroshir===&lt;br /&gt;
&lt;br /&gt;
*[[Iri|Iri, the Angler]]/ The Crystal Angler/ Cosmic Thief&lt;br /&gt;
*The [[Mad King]]&lt;br /&gt;
**The Crystal Halls&lt;br /&gt;
*[[The Silverlords]]&lt;br /&gt;
*[[The Horseman]]&lt;br /&gt;
*Tal’gullour&lt;br /&gt;
&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
*[[Sacred Arts]]&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
*[[Soulsmithing]]&lt;br /&gt;
*[[Magical Items]]&lt;br /&gt;
*[[Paths|List of all Paths]]&lt;br /&gt;
*[[Remnant]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6460</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6460"/>
		<updated>2022-01-17T23:24:27Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* The Ascended */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary for the Cradle Series. It is not meant to be comprehensive, but it is meant to be a list, a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
&lt;br /&gt;
==The Way and The Worlds==&lt;br /&gt;
Ascend. Beyond the planet Cradle. . .&lt;br /&gt;
&lt;br /&gt;
===[[Abidan|Abidan Court of Judges]]===&lt;br /&gt;
&lt;br /&gt;
*[[Makiel|Makiel, the Hound]]&lt;br /&gt;
*[[Gadrael|Gadrael, the Titan]]&lt;br /&gt;
*[[Darandiel|Darandiel, the Ghost]]&lt;br /&gt;
*[[Telariel|Telariel, the Spider]]&lt;br /&gt;
*[[Razael|Razael, the Wolf]]&lt;br /&gt;
*[[Suriel|Suriel, the Phoenix]]&lt;br /&gt;
*[[Zakariel|Zakariel, the Fox]]&lt;br /&gt;
*[[Ozriel|Ozriel, the Reaper]]&lt;br /&gt;
*[[Adriel|Adriel, the Creator]]&lt;br /&gt;
&lt;br /&gt;
====Lesser Abidan====&lt;br /&gt;
&lt;br /&gt;
*[[Pariana of the Titans]]&lt;br /&gt;
*[[Kiuran of the Hounds]]&lt;br /&gt;
&lt;br /&gt;
===Vroshir===&lt;br /&gt;
&lt;br /&gt;
*[[Iri]], [[Iri|the Angler]]&lt;br /&gt;
*[[Mad King]]&lt;br /&gt;
*[[The Silverlords]]&lt;br /&gt;
*[[The Horseman]]&lt;br /&gt;
&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
*[[Sacred Arts]]&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
*[[Soulsmithing]]&lt;br /&gt;
*[[Magical Items]]&lt;br /&gt;
*[[Paths|List of all Paths]]&lt;br /&gt;
*[[Remnant]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6459</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6459"/>
		<updated>2022-01-17T23:19:24Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Prelude */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary for the Cradle Series. It is not meant to be comprehensive, but it is meant to be a list, a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;br /&gt;
The [[Abidan]] Judges&lt;br /&gt;
&lt;br /&gt;
===Vroshir===&lt;br /&gt;
*Tal’gullour&lt;br /&gt;
*The Mad King&lt;br /&gt;
**The Crystal Halls&lt;br /&gt;
*Iri/The Crystal Angler (Cosmic Thief)&lt;br /&gt;
&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
*[[Sacred Arts]]&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
*[[Soulsmithing]]&lt;br /&gt;
*[[Magical Items]]&lt;br /&gt;
*[[Paths|List of all Paths]]&lt;br /&gt;
*[[Remnant]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6458</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6458"/>
		<updated>2022-01-17T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Prelude */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary for the Cradle Series. It is not meant to be comprehensive, but it is meant to be a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;br /&gt;
The [[Abidan]] Judges&lt;br /&gt;
&lt;br /&gt;
===Vroshir===&lt;br /&gt;
*Tal’gullour&lt;br /&gt;
*The Mad King&lt;br /&gt;
**The Crystal Halls&lt;br /&gt;
*Iri/The Crystal Angler (Cosmic Thief)&lt;br /&gt;
&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
*[[Sacred Arts]]&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
*[[Soulsmithing]]&lt;br /&gt;
*[[Magical Items]]&lt;br /&gt;
*[[Paths|List of all Paths]]&lt;br /&gt;
*[[Remnant]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6457</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6457"/>
		<updated>2022-01-17T23:18:03Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Cradle Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary of the characters of the Cradle Series. It is not meant to be comprehensive, but it is meant to be a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
==The Ascended==&lt;br /&gt;
The [[Abidan]] Judges&lt;br /&gt;
&lt;br /&gt;
===Vroshir===&lt;br /&gt;
*Tal’gullour&lt;br /&gt;
*The Mad King&lt;br /&gt;
**The Crystal Halls&lt;br /&gt;
*Iri/The Crystal Angler (Cosmic Thief)&lt;br /&gt;
&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
*[[Sacred Arts]]&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
*[[Soulsmithing]]&lt;br /&gt;
*[[Magical Items]]&lt;br /&gt;
*[[Paths|List of all Paths]]&lt;br /&gt;
*[[Remnant]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6456</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6456"/>
		<updated>2022-01-17T23:15:13Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Prelude */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary of the characters of the Cradle Series. It is not meant to be comprehensive, but it is meant to be a primer. Hyperlinks need to be added when a matching page is found or created.&lt;br /&gt;
==Cradle Concepts==&lt;br /&gt;
[[Sacred Arts]]&lt;br /&gt;
[[Advancement Level]]&lt;br /&gt;
[[Soulsmithing]]&lt;br /&gt;
[[Magical Items]]&lt;br /&gt;
[[List of all Paths]]&lt;br /&gt;
&lt;br /&gt;
==The Ascended==&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6455</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6455"/>
		<updated>2022-01-17T23:11:06Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cradle Glossary}}&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
A convenient but simple list of all things Cradle. Follow hyperlinks to learn more about any item. Add new hyperlinks when new pages are created.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
This is meant to be a convenient glossary of the characters of the Cradle Series. It is not meant to be comprehensive, but it is meant to be a primer. Hyperlinks need to be added when a matching page is found or created.&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6454</id>
		<title>Cradle Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Cradle_Glossary&amp;diff=6454"/>
		<updated>2022-01-17T23:08:57Z</updated>

		<summary type="html">&lt;p&gt;Soupier: Deleted old glossary page, cuz not able to save any edits. Rebuilding it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A convenient but simple  list of all things Cradle. Add hyperlinks to learn more about any item.&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6034</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6034"/>
		<updated>2022-01-14T21:54:41Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Current Projects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in purple, white, or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
*Update — Consolidating is problematic because if the pages are too long, the save edit function will not work, resulting in Error message 500. Also, super-lengthy pages could feel overwhelming.&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
*Because it was so long, I have divided the old sacred arts page into two pages: [[Sacred Arts]] and [[Advancement Level]]&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6033</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6033"/>
		<updated>2022-01-14T21:54:03Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* New Pages and Completing half finished ones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in purple, white, or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
*Update — Consolidating is problematic because if the pages are too long, the save edit function will not work, resulting in Error message 500. Also, super-lengthy pages could feel overwhelming.&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
** Because it was sooooo long, I have divided the old sacred arts page into two pages: [[Sacred Arts]] and [[Advancement Level]]&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6032</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6032"/>
		<updated>2022-01-14T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Current Projects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in white or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
*Update — Consolidating is problematic because if the pages are too long, the save edit function will not work, resulting in Error message 500. Also, super-lengthy pages could feel overwhelming.&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
** Because it was sooooo long, I have divided the old sacred arts page into two pages: [[Sacred Arts]] and [[Advancement Level]]&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6031</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6031"/>
		<updated>2022-01-14T21:52:42Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Current Projects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in white or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
*Update — Consolidating is problematic because if the pages are too long, the save edit function will not work, resulting in Error message 500. Also, super-lengthy pages could feel overwhelming.&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
** Because it was sooooo long, I have divided the old sacred arts page into two pages: [[Sacred ArtsA]] and [[Advancement Level]]&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6030</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6030"/>
		<updated>2022-01-14T21:51:15Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Current Projects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in white or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
*Update — Consolidating is problematic because if the pages are too long, the save edit function will not work, resulting in Error message 500. Also, super-lengthy pages could feel overwhelming.&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6029</id>
		<title>Helping Out</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Helping_Out&amp;diff=6029"/>
		<updated>2022-01-14T21:48:21Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* New Pages and Completing half finished ones */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All wiki contributors are welcome and greatly appreciated, here you will find information on priority work, style guides and long term projects. To get approved for editing please contact one of our moderators, [[User:LilBlue|LilBlue]] or [[User:TransEmo|TransEmo]] who can set up your permissions. Thank you so much, we really appreciate it!{{Quote Box|title=Relevant Plea|quote=''&amp;quot;We need more wiki contributors&amp;quot;''|source=-Maadrast|align=left}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==What to work on?==&lt;br /&gt;
&lt;br /&gt;
===New Pages and Completing half finished ones===&lt;br /&gt;
The Abidan Archives are organized in a tree format following the guides lain out in the bubble tree linked below. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 150%;&amp;quot;&amp;gt;&lt;br /&gt;
[https://miro.com/app/board/o9J_kxpflKM=/ Wiki Structure Guide]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;This map guides the overall organization of the wiki and is periodically updated to reflect the completeness of any given page. If you are looking to add new pages to the wiki or complete unfinished ones this is a good place to start. Pages on the map are categorized in one of four ways.&lt;br /&gt;
&lt;br /&gt;
*'''Purple:''' These are Priority Pages, these pages have been deemed important but either empty or unfinished. If you can, these are the most important pages to work on.&lt;br /&gt;
*'''White:''' These are simply empty pages, many of these pages are linked too from others but have no content, you can easily navigate to one of these pages and start filling them out.&lt;br /&gt;
*'''Yellow:''' These are half finished pages, there is some content here but it either needs to be updated after a new release, or finished if it simply does not contain all of the necessary info.&lt;br /&gt;
*'''Green:''' These are finished pages! One day all of the pages will be green! Some of these pages may still need updating if they have fallen behind, but they are pretty solid and don't need much work.&lt;br /&gt;
&lt;br /&gt;
If you find any errors in the map, or you have updated something you can contact [[User:Maadrast|Maadrast]] who supposedly maintains it, or make an account and edit it yourself.&lt;br /&gt;
*Note — this map/tree Maadrast made is excellent, but it’s out of date. I have completed many of the pages, highlighted on the map in white or yellow. So check around to see if the page exists before creating a duplicate.&lt;br /&gt;
&lt;br /&gt;
===Long Term Projects===&lt;br /&gt;
These are larger scale projects that often involve structural or organizational changes. Some can be easy to contribute to piece by piece even if you don't have time to tackle the whole thing. Behind the priority pages from the bubble map, these projects can be considered highly important.&lt;br /&gt;
&lt;br /&gt;
====Current Projects:====&lt;br /&gt;
&lt;br /&gt;
#The Cradle Characters and Cradle Glossary have a lot of overlap. They need to be consolidated and a direction for character navigation needs to be decided on.&lt;br /&gt;
#The Valinhall Page has had all of its content divided onto separate sub-pages. Most of this information should be brought back to the Valinhall page and the subpages removed.&lt;br /&gt;
#The Sacred Arts page is one of the best pages on the wiki with a wealth of detailed and clear information. However, it is extremely lengthy and certain other pages that are linked from here are hard to access. Custom navigation templets should be added and some organizational inspiration may be necessary.&lt;br /&gt;
&lt;br /&gt;
===Free Roaming===&lt;br /&gt;
Feel free to also just roam around and look for things you want to add! If you see content missing from a page, something that should be rewritten, or find a broken link that leads nowhere feel free to step in. Any and all help is greatly appreciated.&lt;br /&gt;
&lt;br /&gt;
==Style and Theme Conventions==&lt;br /&gt;
&lt;br /&gt;
===Page Templates===&lt;br /&gt;
Certain types of pages are all about very similar things, for instance every character of import has their own character page. Because each of these pages require many of the same things, they are standardized and there is a dedicated template to dictate the structure of those types of pages. Some pages are unique and need not follow such guidelines, but if you are working on one of the standardized types of pages please use the relevant template.  If the relevant template does not yet exist, feel free to make one!&lt;br /&gt;
&lt;br /&gt;
*[[Cradle Character Page Template]]&lt;br /&gt;
*[[Path Page Template]]&lt;br /&gt;
*[[Elder Empire Character Page Template]]&lt;br /&gt;
*[[Travelers Gate Character Page Template]]&lt;br /&gt;
*[[Book Page Template]]&lt;br /&gt;
&lt;br /&gt;
===Common Errors===&lt;br /&gt;
We're generating a lot of content on this wiki and errors and spelling mistakes happen to the best of us. Below is a list of common errors to look out for either when adding new content or correcting old content:&lt;br /&gt;
{| class=&amp;quot;wikitable article-table&amp;quot;&lt;br /&gt;
!Error&lt;br /&gt;
!Correction&lt;br /&gt;
|-&lt;br /&gt;
|Aurelius&lt;br /&gt;
|Arelius&lt;br /&gt;
|-&lt;br /&gt;
|Cassius&lt;br /&gt;
|Cassias&lt;br /&gt;
|-&lt;br /&gt;
|Sacred Artist (capitalisation)&lt;br /&gt;
|sacred artist&lt;br /&gt;
|-&lt;br /&gt;
|cradle&lt;br /&gt;
|Cradle&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|Path&lt;br /&gt;
|-&lt;br /&gt;
|Madra&lt;br /&gt;
|madra&lt;br /&gt;
|-&lt;br /&gt;
|Path of Blackflame&lt;br /&gt;
|Path of Black Flame&lt;br /&gt;
|-&lt;br /&gt;
|Iron Body&lt;br /&gt;
|Iron body&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===In-Page Templates===&lt;br /&gt;
There are many different custom in-page templates made for the Abidan Archive. These range from Navbars for each of the major trees in the wiki to quote boxes for clear references to the books and other material. Where ever they are useful try and use these templates as they make the wiki easier to read and navigate. Below is a list of the custom widgets and a short explanation of their use.&lt;br /&gt;
&lt;br /&gt;
====Cradle Navbox====&lt;br /&gt;
{{Cradle NavBox}}&lt;br /&gt;
This should be on the top of every page in the Cradle Tree, it provides easy access to all of the major sections of the Cradle Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====TG Navbox====&lt;br /&gt;
{{TG Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====EE Navbox====&lt;br /&gt;
{{EE Navbox}}&lt;br /&gt;
This should be on the top of every page in the Travelers Gate Tree, it provides easy access to all of the major sections of the Travelers Gate Sub-tree. It requires no customization.&lt;br /&gt;
&lt;br /&gt;
====Quote Box====&lt;br /&gt;
{{Quote Box|title=Relevant Quote|quote=''&amp;quot;Example quote here&amp;quot;''|source=-John Smith|align=left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any quotes from the books or other material should be placed in these. There is a wealth of customization available for these templates, but the only necessary ones are &amp;quot;quote&amp;quot; and &amp;quot;source&amp;quot;. You can use &amp;quot;title&amp;quot; to add a label or &amp;quot;align&amp;quot; to change where on the page the quote box displays.&lt;br /&gt;
&lt;br /&gt;
====Character Templates====&lt;br /&gt;
One of these templates should be present on every character page in every tree, choose the relevant character template for the tree. It provides an easy summary of important information and showcases a character portrait. Every field in this template is optional, fill out as many sections as you can and the rest will simply not be present on the template.&lt;br /&gt;
&lt;br /&gt;
[[Template:TG Character]]&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Cradle&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Elder Empire&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |Travelers Gate&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-size: 130%;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{Cradle Character&lt;br /&gt;
|image=Drolls.png&lt;br /&gt;
|Rank=Overlindon&lt;br /&gt;
|Path= White Fox&lt;br /&gt;
|Name=Eithan&lt;br /&gt;
|Mom=Shera&lt;br /&gt;
|Dad=Simon&lt;br /&gt;
|Sibling=[[Yerin Arelius]]&lt;br /&gt;
|Faction=Dreadgods&lt;br /&gt;
|First Appearance=City of Light&lt;br /&gt;
|Home=Sanctum|Origin=The happy dreams of children|Type Parents Unkown=Parents Unknown|Species=Janitor}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{EE Character&lt;br /&gt;
|Name=Shera&lt;br /&gt;
|Soulbound Vessel=Broom&lt;br /&gt;
|Profession=Soulsmith&lt;br /&gt;
|Guild=Akura&lt;br /&gt;
|Type Unknown=Unknown&lt;br /&gt;
|Home=Valinhall&lt;br /&gt;
|First Appearance=Unsouled&lt;br /&gt;
|image=Will wight potrait.png}}&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; |{{TG Character|Name=Kai|Mom=Unknown|Dad=Naru Gwei|Type Parents Unkown=Parents Unknown|Territory=Avernus|First Appearance=Crimson Vault|Sibling=Orthos|Origin=A Valinhall Closet|Species=Sacred Squirrel|Faction=Imperial|Home=Naraka|Iteration=110|image=Lucan Arelius.jpg}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Test page|test page]]&lt;br /&gt;
&lt;br /&gt;
[[Priority Projects]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6028</id>
		<title>Sacred Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6028"/>
		<updated>2022-01-14T21:30:35Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Misc Related Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Cradle series, sacred artists practice the '''sacred arts.''' This is Cradle’s “magic” system, based internally, on the soul or spirit. This page provides a quick overview of this progressive power system. &lt;br /&gt;
&lt;br /&gt;
==In Brief==&lt;br /&gt;
In the Cradle series, the sacred arts are a kind of magic centered around spiritual power. Following their chosen Path, sacred artists develop their spiritual power or '''madra''' by cycling vital aura through their body — into their core and through their madra channels. The sacred arts are structured in such a way as to naturally lead to advancement. Even animals can develop a spirit, in some cases — and become [[Sacred Beasts|sacred beasts]]. Some become highly advanced, progressing to Monarch level. It’s rare, but even ancient sacred trees can develop a spirit and advance in power. One of the highest forms of spiritual power is to touch The Way. At the highest levels of power, a sacred artist can ascend off the world of Cradle and into The Way. Once there, they can continue to progress and advance, and even join the [[Abidan]].&lt;br /&gt;
&amp;lt;br&amp;gt;When sacred artists die on Cradle, they leave behind a Remnant, which can also be quite powerful.&lt;br /&gt;
==Misc Related Info==&lt;br /&gt;
*[[List of all named Paths]]&lt;br /&gt;
*[[Soulsmithing]], including Scripting &lt;br /&gt;
*[[Bloodline Abilities]] — Arelius Senses, Akura Armor, Sha Royal Madra, Northstrider Blood Aura Affinity&lt;br /&gt;
*[[Magical Items]] — weapons, pills, elixirs, etc. etc.&lt;br /&gt;
*[[Advancement Level]]&lt;br /&gt;
&lt;br /&gt;
==Humans, Animals, &amp;amp; Plants==&lt;br /&gt;
On Cradle, humans, animals, and plants can engage in the mystical practice of sacred arts. All humans are born with a spirit and pure madra, and thus they typically catch on naturally in childhood, at least at a simple Foundational or Copper level, if there is even just a little vital aura in the environment. However, some animals and plants could also evolve to practice the sacred arts, in some cases. &amp;lt;br&amp;gt;If an animal or a  plant lives long enough in an area rich in a specific vital aura -- earth, stone, water, life, lightning, blood, shadow, fire, force, etc. --  they can absorb enough of the stuff to develop a spirit, and a core, and madra channels. Then they might begin to experience the magical sacred arts, albeit in their own way. And they will leave behind a Remnant when they die.&lt;br /&gt;
&lt;br /&gt;
===Sacred Beasts===&lt;br /&gt;
[[Sacred Beasts]]  are animals who can engage in the magical sacred arts. In many cases, they are born as dumb animals, but have then lived at least a full century in an environment rich in a specific vital aura, and developed a core, beginning to cycle madra.  One such beast  is  the ancient snowfox [[Elder Whisper]] in [[Sacred Valley]], who absorbed the abundant light aura from Mount Samara for centuries. Lord-level sacred beasts can change shape, such as [[Orthos]] does in book 9, [[Bloodline]].  Some make it to become Monarchs, such as the sacred lion [[Reigan Shen]], and the dragon -- who changes into a boy -- [[Seshethkunaaz]]. When sacred beasts die, they leave behind a valuable and powerful Remnant, especially if they are advanced in the sacred arts.  &lt;br /&gt;
&lt;br /&gt;
====Offspring====&lt;br /&gt;
If the sire is a sacred beast, the offspring will be born sacred, too, cycling the same madra aspect as their sire. If the sire was just a dumb animal, the offspring will not be born sacred, and will have no spiritual core or madra at birth. They must evolve over centuries to absorb the specific vital aura most prevalent in their environment, and then they can cycle that aspect into madra. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike humans, [[Sacred Beasts]] are not born with pure madra. They never develop pure madra.&lt;br /&gt;
&lt;br /&gt;
===Sacred Plants===&lt;br /&gt;
Plants, especially long-living trees, can do the same, but for them a spirit take at least twice as long to form, compared to animals. Several centuries, at least. Eventually they do develop a spirit -- leaving behind a valuable, powerful Remnant when they die. See [[Emriss Silentborn]] for an interesting example. Also, trees live for centuries in the life-aura-rich southern jungles of the [[Blackflame Empire]]. These trees age, sucking up aura, and develop a spirit, with possibly sight, speech,  mobility. Some can walk, or even fly. Talented refiners at Lastleaf Fortress change these sacred plants into elixirs. (See book 4, Skysworn).&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Plants had to live much longer to advance than animals did. If a fox or a turtle survived their first century, they would absorb enough vital aura from the world around them to ascend into sacred beasts. These animals cycled madra, advanced in power, and left Remnants just as humans did. The oldest of them could even speak, and legends said some could take human forms. Plants did the same, but it took several times as long. Some trees had to stay undisturbed for five hundred years or more before they absorbed enough vital aura to develop a rudimentary spirit...(Unsouled, ch 2). &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vital Aura==&lt;br /&gt;
In the world, vital aura gathers around the elements it belongs to; for instance, stone aura gathers around stone, and water aura gathers around water. The more of an element that is present, the more aura gathers there. Slowly, and at different speed for different elements, the elements themselves, will start to gather the aura, and if left undisturbed for long enough, these veins of vital aura are refined into a higher state. Pools of water will turn into sacred pools, which are often used to refine elixirs, and Titan's Bone, which comes from stone, is almost unbreakable.&lt;br /&gt;
&lt;br /&gt;
===Hunger Aura===&lt;br /&gt;
According to [[Subject One]], &amp;quot;Hunger aura is not a natural force. It is a corruption of the natural order of Cradle. A manifestation of ambition, of selfish desire, created by the presence of Monarchs.” It corrupts. Long ago, before intervention, “hunger aura drifted all over the world, and where it moved, all other aura weakened. It corrupted everything; Remnants, natural spirits, sacred beasts. Even humans...When your body and your spirit have both grown too great for this world to contain, you must escape to a place that can contain you.” (Reaper, ch 21)&lt;br /&gt;
&lt;br /&gt;
==Madra==&lt;br /&gt;
See list of aspects of [[Madra]]. Madra is the spiritual energy running through our bodies. It is used to power techniques, and “cycling” it and using it for techniques is what we call practicing the sacred arts. As a default, a newborn human baby is born with pure madra in its core. This madra is the only type that doesn't have a corresponding vital aura. To get one's core to produce a specific aspect of madra, one must cycle vital aura of the chosen aspect(s), slowly transforming the madra into that kind / aspect. Gradually, a sacred artist can produce the specific aspect of madra.&lt;br /&gt;
&lt;br /&gt;
Madra builds up in the core of a sacred artist, usually just beneath the navel, and madra channels loop from the  core throughout the body. This mimics blood veins, but for madra. There are three ways to replenish and expand your madra pool. One, you can cycle it. Two, you can cycle to draw in vital aura from around you. This does have to be aura that is either pure, or of the same aspect as in your core. Three, you can cycle expensive elixirs and pills.&lt;br /&gt;
&lt;br /&gt;
===Hunger Madra===&lt;br /&gt;
See [[hunger madra]] and see [[Subject One]]. Hunger madra is the aspect produced by cycling hunger aura. Hunger madra is the relentlessly driving all-consuming power in each [[Dreadgod]] and in hunger madra weapons, like the [[Archstone]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You understand the allure of hunger madra, I see. Endless power.” (Reaper, ch 21)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Core==&lt;br /&gt;
The core of a sacred artist is a space in the body where madra is collected and stored, similar to your chi. Every human sacred artist has a core, at birth filled with pure madra, but after about seven years adapting to a specific aspect: earth, water, shadow, storm, etc. (See [[Madra]] for a list of aspects). However, the [[Heart of Twin Stars]]   technique allowed [[Wei Shi Lindon|Lindon]] to split his core while it was still at the pure madra stage, creating two cores. &lt;br /&gt;
&amp;lt;br&amp;gt;Core Capacity: The core has limited capacity, determining how much madra an artist can use before needing to replenish. Without intervention, core capacity remains unchanging throughout the levels of advancement. Changing core capacity is a very slow and difficult process. Most sacred artists do not even attempt to grow their core capacity, ignorantly considering it a waste of effort, yielding a poor cost-benefit ratio. The [[Heaven and Earth Purification Wheel]] is a cycling technique developed by [[Eithan Arelius]] that focuses entirely on increasing core capacity. Over the course of years it slowly but dramatically expands the density of the core.&lt;br /&gt;
&lt;br /&gt;
===Madra Channels===&lt;br /&gt;
Madra channels are pathways carved in the spirit of a sacred artist, radiating from their core outward to the rest of their body. This allows the artist to pull madra from their core into the rest of their body to be used in different techniques. While all sacred artists have madra channels, the extent to which they reach in the body does vary. If the madra channels do not extend throughout the entire spirit it will eventually impede the  ability to advance. &amp;lt;Blockquote&amp;gt; “You're only halfway through pushing madra channels through your entire body, so if you advanced to Iron now, you'd be crippling your own future. Lowgold would be difficult, and you may reach Highgold in your old age.” (Soulsmith)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remnants==&lt;br /&gt;
Every sacred artist with a viable spirit leaves behind a Remnant upon death. A Remnant is somewhat like a spirit, or ghost, made of madra.  Remnants are powerful — the more advanced in life, the more powerful — but not as powerful as when alive, and corporeal. Remnants are used in [[Soulsmithing]] work, and when sacred artists advance to Lowgold, adopting a Remnant and its Goldsign.  Humans leave behind a Remnant after death, as with [[Yerin Arelius]]'s master, the [[Sage of the Endless Sword]], in book 1. [[Sacred Beasts|sacred beasts]] leave behind a Remnant. Ancient sacred plants leave Remnants, as did the Ancestral Orus Tree in book 1, Unsouled.  The Monarch [[Emriss Silentborn]] is actually a Remnant of a sacred tree. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, [[Dreadbeasts]] do not leave a Remnant. They cannot. Their spirit is mangled into their flesh, corrupted by hunger aura. And [[Jai Daishou]] could not leave a viable Remnant, because he’d torn his spirit asunder when he employed the [[Archstone]].&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
*This section is kept brief, an overview. &lt;br /&gt;
*See the separate page on &amp;lt;b&amp;gt;[[Advancement Level]] &amp;lt;/b&amp;gt;for details for each level.&lt;br /&gt;
*In the books, ranks or levels are capitalized. Example: He is just a Copper.&lt;br /&gt;
A sacred artist may progress through realms of advancement, with clearly defined ranks in each realm. Advancement comes when spiritual development and understanding is ready, and not before, unless it’s forced with expensive elixirs. The known realms are the Foundation Realm, the Gold Realm, and the Lord Realm. Additionally, there are Sages and Heralds and Monarchs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Levels / Ranks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Every child begins at the Foundation level with pure madra. Then, the child may cycle a specific madra aspect, or in rare cases, keep a pure core. In either case, the Foundation level child will typically advance to Copper, then to Iron, and then to Jade. This is followed by the leap to the Gold Realm, first Lowgold, then Highgold, and finally Truegold. One might not advance to Truegold — or even Highgold — until adulthood, if ever. &lt;br /&gt;
&amp;lt;br&amp;gt;After the Gold Realm, for a small percentage of sacred artists, one develops soulfire, the signature and hallmark of the Lord Realm. Advancement to Lord or Lady level is rare and also requires a Revelation, a specific type of understanding or insight.  Even fewer will advance from Underlord to Overlord. Then, a handful advance to Archlord. &lt;br /&gt;
&amp;lt;br&amp;gt;Only the rarest and most committed artist might possibly advance to Sage or Herald, typically after they reach Archlord —- but not always. The highest advancement level on Cradle is Monarch. (Unless the monstrous and nearly immortal [[Dreadgod]] is counted as a level.)&lt;br /&gt;
&lt;br /&gt;
==Basic Techniques==&lt;br /&gt;
There are four basic techniques that a sacred artist will use in battle or daily work and life.  As an artist  repeatedly employs the same technique, it will become cumulatively engraved into the soul, making the technique faster, stronger, and more versatile. Some madra types are more amenable to certain techniques. At advanced levels, a sacred artist will use a combination of multiple types of techniques. This is known as layering a technique. For example, one can layer a Forger technique onto a Striker technique to give it more solidity. &lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;A Striker Technique &amp;lt;/b&amp;gt; projects the artist’s madra outside the body. These usually &amp;quot;strike&amp;quot; an opponent or object with the madra.&lt;br /&gt;
#&amp;lt;b&amp;gt;An Enforcer Technique &amp;lt;/b&amp;gt; activates the user's madra to empower one's body or something one is holding. Depending on madra type and technique, the benefits will vary.&lt;br /&gt;
#&amp;lt;b&amp;gt;A Forger Technique &amp;lt;/b&amp;gt; creates stable, physical manifestations or objects made of madra. These differ from Striker techniques in that they are able to exist independent of their originator once they are created. &lt;br /&gt;
#&amp;lt;b&amp;gt;A Ruler Technique &amp;lt;/b&amp;gt; employs madra to control the ambient vital aura in the area to create a large scale effect, for example controlling the wind, kicking up a sandstorm, or trapping an opponent within an illusion formed of light and dream aura.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6027</id>
		<title>Sacred Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6027"/>
		<updated>2022-01-14T21:29:38Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Misc Related Info */&lt;/p&gt;
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&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
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In the Cradle series, sacred artists practice the '''sacred arts.''' This is Cradle’s “magic” system, based internally, on the soul or spirit. This page provides a quick overview of this progressive power system. &lt;br /&gt;
&lt;br /&gt;
==In Brief==&lt;br /&gt;
In the Cradle series, the sacred arts are a kind of magic centered around spiritual power. Following their chosen Path, sacred artists develop their spiritual power or '''madra''' by cycling vital aura through their body — into their core and through their madra channels. The sacred arts are structured in such a way as to naturally lead to advancement. Even animals can develop a spirit, in some cases — and become [[Sacred Beasts|sacred beasts]]. Some become highly advanced, progressing to Monarch level. It’s rare, but even ancient sacred trees can develop a spirit and advance in power. One of the highest forms of spiritual power is to touch The Way. At the highest levels of power, a sacred artist can ascend off the world of Cradle and into The Way. Once there, they can continue to progress and advance, and even join the [[Abidan]].&lt;br /&gt;
&amp;lt;br&amp;gt;When sacred artists die on Cradle, they leave behind a Remnant, which can also be quite powerful.&lt;br /&gt;
==Misc Related Info==&lt;br /&gt;
*[[List of all named Paths]]&lt;br /&gt;
*[[Soulsmithing]], including Scripting &lt;br /&gt;
*[[Bloodline Abilities]] — Arelius Senses, Akura Armor, Sha Royal Madra, Northstrider Blood Aura Affinity&lt;br /&gt;
*[[Magical Items]] — weapons, pills, elixirs, etc. etc.&lt;br /&gt;
*[[Advancement Rank]]&lt;br /&gt;
&lt;br /&gt;
==Humans, Animals, &amp;amp; Plants==&lt;br /&gt;
On Cradle, humans, animals, and plants can engage in the mystical practice of sacred arts. All humans are born with a spirit and pure madra, and thus they typically catch on naturally in childhood, at least at a simple Foundational or Copper level, if there is even just a little vital aura in the environment. However, some animals and plants could also evolve to practice the sacred arts, in some cases. &amp;lt;br&amp;gt;If an animal or a  plant lives long enough in an area rich in a specific vital aura -- earth, stone, water, life, lightning, blood, shadow, fire, force, etc. --  they can absorb enough of the stuff to develop a spirit, and a core, and madra channels. Then they might begin to experience the magical sacred arts, albeit in their own way. And they will leave behind a Remnant when they die.&lt;br /&gt;
&lt;br /&gt;
===Sacred Beasts===&lt;br /&gt;
[[Sacred Beasts]]  are animals who can engage in the magical sacred arts. In many cases, they are born as dumb animals, but have then lived at least a full century in an environment rich in a specific vital aura, and developed a core, beginning to cycle madra.  One such beast  is  the ancient snowfox [[Elder Whisper]] in [[Sacred Valley]], who absorbed the abundant light aura from Mount Samara for centuries. Lord-level sacred beasts can change shape, such as [[Orthos]] does in book 9, [[Bloodline]].  Some make it to become Monarchs, such as the sacred lion [[Reigan Shen]], and the dragon -- who changes into a boy -- [[Seshethkunaaz]]. When sacred beasts die, they leave behind a valuable and powerful Remnant, especially if they are advanced in the sacred arts.  &lt;br /&gt;
&lt;br /&gt;
====Offspring====&lt;br /&gt;
If the sire is a sacred beast, the offspring will be born sacred, too, cycling the same madra aspect as their sire. If the sire was just a dumb animal, the offspring will not be born sacred, and will have no spiritual core or madra at birth. They must evolve over centuries to absorb the specific vital aura most prevalent in their environment, and then they can cycle that aspect into madra. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike humans, [[Sacred Beasts]] are not born with pure madra. They never develop pure madra.&lt;br /&gt;
&lt;br /&gt;
===Sacred Plants===&lt;br /&gt;
Plants, especially long-living trees, can do the same, but for them a spirit take at least twice as long to form, compared to animals. Several centuries, at least. Eventually they do develop a spirit -- leaving behind a valuable, powerful Remnant when they die. See [[Emriss Silentborn]] for an interesting example. Also, trees live for centuries in the life-aura-rich southern jungles of the [[Blackflame Empire]]. These trees age, sucking up aura, and develop a spirit, with possibly sight, speech,  mobility. Some can walk, or even fly. Talented refiners at Lastleaf Fortress change these sacred plants into elixirs. (See book 4, Skysworn).&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Plants had to live much longer to advance than animals did. If a fox or a turtle survived their first century, they would absorb enough vital aura from the world around them to ascend into sacred beasts. These animals cycled madra, advanced in power, and left Remnants just as humans did. The oldest of them could even speak, and legends said some could take human forms. Plants did the same, but it took several times as long. Some trees had to stay undisturbed for five hundred years or more before they absorbed enough vital aura to develop a rudimentary spirit...(Unsouled, ch 2). &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vital Aura==&lt;br /&gt;
In the world, vital aura gathers around the elements it belongs to; for instance, stone aura gathers around stone, and water aura gathers around water. The more of an element that is present, the more aura gathers there. Slowly, and at different speed for different elements, the elements themselves, will start to gather the aura, and if left undisturbed for long enough, these veins of vital aura are refined into a higher state. Pools of water will turn into sacred pools, which are often used to refine elixirs, and Titan's Bone, which comes from stone, is almost unbreakable.&lt;br /&gt;
&lt;br /&gt;
===Hunger Aura===&lt;br /&gt;
According to [[Subject One]], &amp;quot;Hunger aura is not a natural force. It is a corruption of the natural order of Cradle. A manifestation of ambition, of selfish desire, created by the presence of Monarchs.” It corrupts. Long ago, before intervention, “hunger aura drifted all over the world, and where it moved, all other aura weakened. It corrupted everything; Remnants, natural spirits, sacred beasts. Even humans...When your body and your spirit have both grown too great for this world to contain, you must escape to a place that can contain you.” (Reaper, ch 21)&lt;br /&gt;
&lt;br /&gt;
==Madra==&lt;br /&gt;
See list of aspects of [[Madra]]. Madra is the spiritual energy running through our bodies. It is used to power techniques, and “cycling” it and using it for techniques is what we call practicing the sacred arts. As a default, a newborn human baby is born with pure madra in its core. This madra is the only type that doesn't have a corresponding vital aura. To get one's core to produce a specific aspect of madra, one must cycle vital aura of the chosen aspect(s), slowly transforming the madra into that kind / aspect. Gradually, a sacred artist can produce the specific aspect of madra.&lt;br /&gt;
&lt;br /&gt;
Madra builds up in the core of a sacred artist, usually just beneath the navel, and madra channels loop from the  core throughout the body. This mimics blood veins, but for madra. There are three ways to replenish and expand your madra pool. One, you can cycle it. Two, you can cycle to draw in vital aura from around you. This does have to be aura that is either pure, or of the same aspect as in your core. Three, you can cycle expensive elixirs and pills.&lt;br /&gt;
&lt;br /&gt;
===Hunger Madra===&lt;br /&gt;
See [[hunger madra]] and see [[Subject One]]. Hunger madra is the aspect produced by cycling hunger aura. Hunger madra is the relentlessly driving all-consuming power in each [[Dreadgod]] and in hunger madra weapons, like the [[Archstone]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You understand the allure of hunger madra, I see. Endless power.” (Reaper, ch 21)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Core==&lt;br /&gt;
The core of a sacred artist is a space in the body where madra is collected and stored, similar to your chi. Every human sacred artist has a core, at birth filled with pure madra, but after about seven years adapting to a specific aspect: earth, water, shadow, storm, etc. (See [[Madra]] for a list of aspects). However, the [[Heart of Twin Stars]]   technique allowed [[Wei Shi Lindon|Lindon]] to split his core while it was still at the pure madra stage, creating two cores. &lt;br /&gt;
&amp;lt;br&amp;gt;Core Capacity: The core has limited capacity, determining how much madra an artist can use before needing to replenish. Without intervention, core capacity remains unchanging throughout the levels of advancement. Changing core capacity is a very slow and difficult process. Most sacred artists do not even attempt to grow their core capacity, ignorantly considering it a waste of effort, yielding a poor cost-benefit ratio. The [[Heaven and Earth Purification Wheel]] is a cycling technique developed by [[Eithan Arelius]] that focuses entirely on increasing core capacity. Over the course of years it slowly but dramatically expands the density of the core.&lt;br /&gt;
&lt;br /&gt;
===Madra Channels===&lt;br /&gt;
Madra channels are pathways carved in the spirit of a sacred artist, radiating from their core outward to the rest of their body. This allows the artist to pull madra from their core into the rest of their body to be used in different techniques. While all sacred artists have madra channels, the extent to which they reach in the body does vary. If the madra channels do not extend throughout the entire spirit it will eventually impede the  ability to advance. &amp;lt;Blockquote&amp;gt; “You're only halfway through pushing madra channels through your entire body, so if you advanced to Iron now, you'd be crippling your own future. Lowgold would be difficult, and you may reach Highgold in your old age.” (Soulsmith)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remnants==&lt;br /&gt;
Every sacred artist with a viable spirit leaves behind a Remnant upon death. A Remnant is somewhat like a spirit, or ghost, made of madra.  Remnants are powerful — the more advanced in life, the more powerful — but not as powerful as when alive, and corporeal. Remnants are used in [[Soulsmithing]] work, and when sacred artists advance to Lowgold, adopting a Remnant and its Goldsign.  Humans leave behind a Remnant after death, as with [[Yerin Arelius]]'s master, the [[Sage of the Endless Sword]], in book 1. [[Sacred Beasts|sacred beasts]] leave behind a Remnant. Ancient sacred plants leave Remnants, as did the Ancestral Orus Tree in book 1, Unsouled.  The Monarch [[Emriss Silentborn]] is actually a Remnant of a sacred tree. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, [[Dreadbeasts]] do not leave a Remnant. They cannot. Their spirit is mangled into their flesh, corrupted by hunger aura. And [[Jai Daishou]] could not leave a viable Remnant, because he’d torn his spirit asunder when he employed the [[Archstone]].&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
*This section is kept brief, an overview. &lt;br /&gt;
*See the separate page on &amp;lt;b&amp;gt;[[Advancement Level]] &amp;lt;/b&amp;gt;for details for each level.&lt;br /&gt;
*In the books, ranks or levels are capitalized. Example: He is just a Copper.&lt;br /&gt;
A sacred artist may progress through realms of advancement, with clearly defined ranks in each realm. Advancement comes when spiritual development and understanding is ready, and not before, unless it’s forced with expensive elixirs. The known realms are the Foundation Realm, the Gold Realm, and the Lord Realm. Additionally, there are Sages and Heralds and Monarchs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Levels / Ranks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Every child begins at the Foundation level with pure madra. Then, the child may cycle a specific madra aspect, or in rare cases, keep a pure core. In either case, the Foundation level child will typically advance to Copper, then to Iron, and then to Jade. This is followed by the leap to the Gold Realm, first Lowgold, then Highgold, and finally Truegold. One might not advance to Truegold — or even Highgold — until adulthood, if ever. &lt;br /&gt;
&amp;lt;br&amp;gt;After the Gold Realm, for a small percentage of sacred artists, one develops soulfire, the signature and hallmark of the Lord Realm. Advancement to Lord or Lady level is rare and also requires a Revelation, a specific type of understanding or insight.  Even fewer will advance from Underlord to Overlord. Then, a handful advance to Archlord. &lt;br /&gt;
&amp;lt;br&amp;gt;Only the rarest and most committed artist might possibly advance to Sage or Herald, typically after they reach Archlord —- but not always. The highest advancement level on Cradle is Monarch. (Unless the monstrous and nearly immortal [[Dreadgod]] is counted as a level.)&lt;br /&gt;
&lt;br /&gt;
==Basic Techniques==&lt;br /&gt;
There are four basic techniques that a sacred artist will use in battle or daily work and life.  As an artist  repeatedly employs the same technique, it will become cumulatively engraved into the soul, making the technique faster, stronger, and more versatile. Some madra types are more amenable to certain techniques. At advanced levels, a sacred artist will use a combination of multiple types of techniques. This is known as layering a technique. For example, one can layer a Forger technique onto a Striker technique to give it more solidity. &lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;A Striker Technique &amp;lt;/b&amp;gt; projects the artist’s madra outside the body. These usually &amp;quot;strike&amp;quot; an opponent or object with the madra.&lt;br /&gt;
#&amp;lt;b&amp;gt;An Enforcer Technique &amp;lt;/b&amp;gt; activates the user's madra to empower one's body or something one is holding. Depending on madra type and technique, the benefits will vary.&lt;br /&gt;
#&amp;lt;b&amp;gt;A Forger Technique &amp;lt;/b&amp;gt; creates stable, physical manifestations or objects made of madra. These differ from Striker techniques in that they are able to exist independent of their originator once they are created. &lt;br /&gt;
#&amp;lt;b&amp;gt;A Ruler Technique &amp;lt;/b&amp;gt; employs madra to control the ambient vital aura in the area to create a large scale effect, for example controlling the wind, kicking up a sandstorm, or trapping an opponent within an illusion formed of light and dream aura.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=The_Bleeding_Phoenix&amp;diff=6026</id>
		<title>The Bleeding Phoenix</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=The_Bleeding_Phoenix&amp;diff=6026"/>
		<updated>2022-01-14T21:19:16Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Yerin's Blood Shadow */&lt;/p&gt;
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&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
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'''The Bleeding Phoenix''' is one of the four [[Dreadgod|Dreadgods]] on Cradle, a monster of unimagineable power that even Monarchs hesitate to face. Like the other Dreadgods it spends much of its time sleeping, only waking to satisfy its endless hunger. The [[Dreadgod cult]] associated with the Bleeding Bird is Redmoon Hall, led by the Blood Sage / Red Faith / [[Sage of Red Faith]].&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
The Bleeding Phoenix, like the other Dreadgods, is the result of research and experimentation conducted in the [[Labyrinth]] beneath [[Sacred Valley]], some millennia ago. Probably about 2,500 years ago, based on comments by [[Li Markuth]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Dreadgods are about two or three thousand years old. They developed long after the time that [[Ozmanthus Arelius]] lived. They are a failed research experiment, unintentionally created by a researcher dubbed Subject One. Dreadgods formed as a result of experimentation in hunger aura and [[Dreadbeasts|dreadbeasts]]. Four of the Dreadgods escaped the supposedly secure underground formation, but Subject One is imprisoned there. He invented [[hunger madra]].  See more details at [[Subject One]]&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
*Looks like a bird. Huge, crimson red, flying, molting, screeching, filling the sky with spirits to do its bidding: &amp;lt;blockquote &amp;gt;&amp;quot;Then the crystal song of a giant bird filled the air. Rather than peaceful, it sounded like a war cry, and the sky began to swirl with red.&amp;quot; (Bloodline chapter 16)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
*Monstrous appearance, powerful, frighteningly sharp jagged edges:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;''It was so large as to defy description, swallowing half the sky and stretching into the clouds. Each of its feathers was an oozing, flowing blob, as though it had been made from clumps of crimson gel pushed together. Its beak was curved like a scythe and razor-sharp, and its eyes were shapeless masses of white-hot power.&amp;quot; - Chapter 16 Skysworn'' &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Aspects: [[hunger madra]] and blood madra. &lt;br /&gt;
Techniques: Blood Shadows and Bloodspawn (described further below)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Bleeding Phoenix possesses great physical strength, able to fight on equal ground with Akura Malice, during which she was using her bloodline ability, and shrug off blows from Northstrider. It also molts Blood Shadows and generates bloodspawn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;But, like all four monsters, Phoenix tires easily and just wants to feed and sleep. Or, as [[Dross]] tells [[Ziel]], “Dreadgods don’t fight to the death. If the prey takes too much energy to beat, they back off.” (Bloodline ch 18)&lt;br /&gt;
&lt;br /&gt;
==Intelligence==&lt;br /&gt;
*The Phoenix is not as stupid as the [[Wandering Titan]], nor as smart as the [[Silent King]]&lt;br /&gt;
&amp;lt;br&amp;gt;From the author, Will Wight: &lt;br /&gt;
Some Dreadgods are more intelligent than the others. The Silent King is always aware, he's always self aware, and he's the smartest one. And the Weeping Dragon actually is the second most self aware. The Bleeding Phoenix is third. And the Wandering Titan is just kind of an idiot. (https://www.abidanarchive.com/events/25/#e1860)&lt;br /&gt;
&lt;br /&gt;
== Dread Wars ==&lt;br /&gt;
A Monarch cannot withstand a Dreadgod. In the apocalyptic  [[Dread Wars]], the previous generation of Monarchs was all but eradicated, with only two out of twelve surviving following a combined attack on the [[Wandering Titan]], which woke up the rest of his brothers. (See [[Ashwind Continent History]] and see [[Dread Wars]].)&lt;br /&gt;
&lt;br /&gt;
==Blood Shadows==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;“The Dreadgod gives birth to...a litter, I guess you'd say...of Blood Shadows at one time. They run around like Remnants, looking to find a host before they starve. When they find somebody, they usually drain them dry and take their power back to the Bleeding Phoenix. Every once in a rare moon, you run into somebody who takes them over instead.” (Skysworn, ch 10) &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
Yerin was only seven years old when a hungry Blood Shadow stole her childhood:&amp;lt;blockquote &amp;gt; The entire purpose of the Blood Shadow was to steal power by killing or possessing others and bringing that power back to the Bleeding Phoenix, but Yerin hadn’t allowed hers to escape. Not since it had killed her parents. (Wintersteel chapter 16)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
In the Cradle series, some few Blood Shadows are actual characters, even though they are blood spirits. The ancient and psycho [[Sage of Red Faith]] founded the cult  [[Redmoon Hall]] and was the first to develop the methodology for utilizing Blood Shadows to gain power and advance. Now there are several Blood Shadow characters in the series.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
“Redmoon Hall. Other than wearing red and black, they had very little in common —- some were followed openly by their Blood Shadows, but others did not keep theirs visible.” (Uncrowned, ch 9).&lt;br /&gt;
&lt;br /&gt;
===Persuasive &amp;amp; Parasitic===&lt;br /&gt;
The Bleeding Phoenix is the only [[Dreadgod]] that can be physically destroyed. However, it's only a temporary defeat, because the embattled bird molts thousands of its feathers as &amp;quot;Blood Shadows&amp;quot; or parasitic eggs that scatter far and wide. Each Blood Shadow carries a fragment of the Dreadgod's power and consciousness. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When a Blood Shadow finds a powerful sacred artist, it persuades the artist to allow it to nest in their core (like an egg). It promises power and glory. Then it parasitically begins feeding from the host's madra, blood, and life force. The Blood Shadow returns to the Bleeding Phoenix when it is “full” to deliver the stolen power. In this way, the Bleeding Phoenix gets stronger as it rests. This is the basis of power used by the followers of [[Redmoon Hall]], a [[Dreadgod cult]].&lt;br /&gt;
&lt;br /&gt;
===Mu Enkai and the Egg===&lt;br /&gt;
A Blood Shadow tale...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Mu Enkai had been nothing before the egg. He was born a servant, following just enough of a fire Path to allow him to operate a furnace for a low-ranked refinery. He’d spent his days shoveling coals and choking in smoke, making barely enough scales to live on. Then the sky had turned red. He and his fellow servants had taken shelter in the cold furnace, huddling together for days before the earth stopped shaking and the air was no longer flooded with blood aura. When they emerged from hiding, shaking but alive, it had been waiting for him. The egg was a glossy, polished orb the size of a man’s head, waiting among the debris of the refiner’s shop. Unlike the building, it was unharmed. Spotless. Beautiful. He could feel its promise in his soul; the blood aura that had drowned the world for days was concentrated here. Enkai had never considered himself an ambitious man, but in the egg’s sleek shell, he’d seen his future.  ([[Ghostwater]], prologue)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shadows &amp;amp; Hosts===&lt;br /&gt;
Emissary [[Longhook]]  -- His Blood Shadow is / was his long bloody hook. He battled Eithan several times.&lt;br /&gt;
&lt;br /&gt;
Emissary [[Yan Shoumei]] -- Her Blood Shadow is a huge bloody beast she calls Crusher. He helped her compete in the [[Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
[[Sage of Red Faith]] —-  He fed his Blood Shadow life energy and his own blood to control it, like a carrot, but it isn't truly loyal. So, it escaped his control and independently advanced to Herald. It now sits like a king, and dubs itself the Herald of Redmoon Hall. Or just Redmoon. (see book 10, and see [[Sage of Red Faith]])&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruby, Yerin's Shadow===&lt;br /&gt;
[[File:Yerin, end of Wintersteel, fanart by felcandy.jpeg|240px|right]]&lt;br /&gt;
As far as we know, the only sacred artist to resist a Blood Shadow without dying — which is to say, a Dreadgod -— is [[Yerin]], when she was only a child of seven. For almost ten years, she wore that Blood Shadow as a belt. Eventually, she began to utilize her unwelcome guest. This occurred first at the end of book 4, [[Skysworn]], when the Bleeding Phoenix had passed overhead and her Shadow was trying to escape and attack.&lt;br /&gt;
*She was guided in how to use her Blood Shadow by Eithan Arelius and the dream tablets he stole from the [[Sage of Red Faith]] (see [[Underlord]], ch 4)&lt;br /&gt;
*In book 8 [[Wintersteel]], her shadow adopted the name Ruby. Ruby appears to have a thing for [[Wei Shi Lindon]]. &lt;br /&gt;
*Eventually, Yerin merged with a willing Ruby, and her power grew enormously. She has blood madra now. And she can employ a huge bloody Netherclaw weapon now. And now she is a Herald. See book 8, [[Wintersteel]].&lt;br /&gt;
**Fanart by FelCandy, with permission&lt;br /&gt;
*The [[Sage of Red Faith]] is obsessed with learning how she merged with Ruby and yet remained in charge. He's obsessed with Yerin, too. Stalker crazy.&lt;br /&gt;
&amp;lt;blockquote &amp;gt;He took one step closer to Northstrider, hopping from one foot to the other like a bird. “Yerin Arelius has laid the foundation for something extraordinary. This could be a breakthrough, not just in our understanding of the Phoenix and Blood Shadow advancement, but in how we all reach Monarch. We have an opportunity here to revolutionize the sacred arts, and I know you are not the sort of fool to let politics blind you to that chance.” Northstrider nodded once. Then he punched the Blood Sage. (Wintersteel, chapter 6)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bloodspawn==&lt;br /&gt;
&amp;lt;Blockquote&amp;gt; “These are bloodspawn,” Eithan said, shaking the last stains off his scissors as the liquid madra evaporated. “They are the least of the Bleeding Phoenix's creations.” (Skysworn ch 9) &amp;lt;/blockquote&amp;gt; &lt;br /&gt;
Bloodspawn are blood-hungry little agents of the Bleeding Phoenix. Within the Phoenix's miles-wide range of blood aura, natural spirits known as bloodspawn are formed. Vaguely humanoid in appearance, they rise from sources of blood, including open cuts on still-living people. (Skysworn,  Chapter 9; Bloodline, Chapter 15) They aim to wound those around them, increasing their own numbers and providing more blood madra for Phoenix, their master. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Blood Shadows appear to be able to control bloodspawn. At least, Yerin could stop them, with her Blood Shadow, at the end of book 4, Skysworn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Blockquote&amp;gt; As though that single drop of blood had been a seed, a creature sprouted in seconds. It was a doll of pure crimson, formed as though from solid blood, shaped like a man but only half the height. It had no features on its head, but it turned to Cassias like a hunting dog. It loped toward him, using its arms for balance, like an ape. Her master had called them bloodspawn, and they were the stuff of her nightmares. (Skysworn, ch 8)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote &amp;gt;&amp;quot;Bloodspawn, like little parodies of men constructed from blood madra and the will of the Phoenix. They were red puppets, some of them shifting to take on crude shapes of the madra of those they fed on. When they rose from the Kazan clan, they were mostly blocky clay men. . . Directly beneath Ziel, a bloodspawn’s head opened wide to feast on a fallen man. This was the one common aspect between all the Dreadgods: hunger. Those of them that Forged these spirits did so to feed.&amp;quot; (Bloodline chapter 16)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Dreadgod]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6025</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6025"/>
		<updated>2022-01-14T21:18:25Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* All Magical Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Orus Fruit (in [[Sacred Valley]]) in book 1&lt;br /&gt;
*Starlotus Bud (in Heaven’s Glory School in book 1)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes all magical items: weapons, shields, elixirs, pills,  treasures, icons, void spaces, etc., etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*[[Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth, generated by Era of [[Abyssal Palace]])&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield employed by Sopharanatoth)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World, awarded to [[Yerin]] in [[18th Uncrowned King Tournament]])&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra) see [[Yerin]] and see [[The Bleeding Phoenix|Bleeding Phoenix — Blood Shadow - Ruby]]&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Pure Scales — valuable and rare, forged by [[Eithan Arelius]] or [[Lindon]]&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows, used by Maraan, High Priest of [[Abyssal Palace]])&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Sylvan Riverseed — see [[Little Blue]]&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water) — described in section above&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras, spirit-seals,  a collection of paper seals painted with scripts that would help bind and manipulate Remnants, taken from Heaven’s Glory School)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6024</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6024"/>
		<updated>2022-01-14T21:14:39Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* All Magical Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Orus Fruit (in [[Sacred Valley]]) in book 1&lt;br /&gt;
*Starlotus Bud (in Heaven’s Glory School in book 1)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes all magical items: weapons, shields, elixirs, pills,  treasures, icons, void spaces, etc., etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*[[Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth, wielded by Era of [[Abyssal Palace]])&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield employed by Sopharanatoth)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Pure Scales — valuable and rare, forged by [[Eithan Arelius]] or [[Lindon Arelius]]&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows, used by Maraan, High Priest of [[Abyssal Palace]])&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Sylvan Riverseed — see [[Little Blue]]&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water) — described in section above&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras, spirit-seals,  a collection of paper seals painted with scripts that would help bind and manipulate Remnants, taken from Heaven’s Glory School)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6023</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6023"/>
		<updated>2022-01-14T21:08:50Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* All Magical Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Orus Fruit (in [[Sacred Valley]]) in book 1&lt;br /&gt;
*Starlotus Bud (in Heaven’s Glory School in book 1)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes all magical items: weapons, shields, elixirs, pills,  treasures, icons, void spaces, etc., etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*[[Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield employed by Sopharanatoth)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Sylvan Riverseed — see [[Little Blue]]&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water) — described in section above&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras, spirit-seals,  a collection of paper seals painted with scripts that would help bind and manipulate Remnants, taken from Heaven’s Glory School)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6022</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6022"/>
		<updated>2022-01-14T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* All Magical Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Orus Fruit (in [[Sacred Valley]]) in book 1&lt;br /&gt;
*Starlotus Bud (in Heaven’s Glory School in book 1)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes all magical items: weapons, shields, elixirs, pills,  treasures, icons, void spaces, etc., etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Sylvan Riverseed — see [[Little Blue]]&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water) — described in section above&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras, spirit-seals,  a collection of paper seals painted with scripts that would help bind and manipulate Remnants, taken from Heaven’s Glory School)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6021</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6021"/>
		<updated>2022-01-14T21:03:07Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Pills or Elixirs: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Orus Fruit (in [[Sacred Valley]]) in book 1&lt;br /&gt;
*Starlotus Bud (in Heaven’s Glory School in book 1)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6020</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6020"/>
		<updated>2022-01-14T20:59:05Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword, wind and water madra&amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6019</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6019"/>
		<updated>2022-01-14T20:56:04Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s War Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6018</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6018"/>
		<updated>2022-01-14T20:53:43Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|300px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Double-Handled Hammer (see image)&lt;br /&gt;
*Akura Harmony’s Axe —- see [[Ghostwater]] and [[Underlord]]&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
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&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6017</id>
		<title>Sacred Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Sacred_Arts&amp;diff=6017"/>
		<updated>2022-01-14T20:01:34Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Misc Related Info */&lt;/p&gt;
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&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
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In the Cradle series, sacred artists practice the '''sacred arts.''' This is Cradle’s “magic” system, based internally, on the soul or spirit. This page provides a quick overview of this progressive power system. &lt;br /&gt;
&lt;br /&gt;
==In Brief==&lt;br /&gt;
In the Cradle series, the sacred arts are a kind of magic centered around spiritual power. Following their chosen Path, sacred artists develop their spiritual power or '''madra''' by cycling vital aura through their body — into their core and through their madra channels. The sacred arts are structured in such a way as to naturally lead to advancement. Even animals can develop a spirit, in some cases — and become [[Sacred Beasts|sacred beasts]]. Some become highly advanced, progressing to Monarch level. It’s rare, but even ancient sacred trees can develop a spirit and advance in power. One of the highest forms of spiritual power is to touch The Way. At the highest levels of power, a sacred artist can ascend off the world of Cradle and into The Way. Once there, they can continue to progress and advance, and even join the [[Abidan]].&lt;br /&gt;
&amp;lt;br&amp;gt;When sacred artists die on Cradle, they leave behind a Remnant, which can also be quite powerful.&lt;br /&gt;
==Misc Related Info==&lt;br /&gt;
*[[List of all named Paths]]&lt;br /&gt;
*[[Soulsmithing]], including Scripting &lt;br /&gt;
*[[Bloodline Abilities]] — Arelius Senses, Akura Armor, Sha Royal Madra, Northstrider Blood Aura Affinity&lt;br /&gt;
*[[Magical Items]] — weapons, pills, elixirs, etc. etc.&lt;br /&gt;
&lt;br /&gt;
==Humans, Animals, &amp;amp; Plants==&lt;br /&gt;
On Cradle, humans, animals, and plants can engage in the mystical practice of sacred arts. All humans are born with a spirit and pure madra, and thus they typically catch on naturally in childhood, at least at a simple Foundational or Copper level, if there is even just a little vital aura in the environment. However, some animals and plants could also evolve to practice the sacred arts, in some cases. &amp;lt;br&amp;gt;If an animal or a  plant lives long enough in an area rich in a specific vital aura -- earth, stone, water, life, lightning, blood, shadow, fire, force, etc. --  they can absorb enough of the stuff to develop a spirit, and a core, and madra channels. Then they might begin to experience the magical sacred arts, albeit in their own way. And they will leave behind a Remnant when they die.&lt;br /&gt;
&lt;br /&gt;
===Sacred Beasts===&lt;br /&gt;
[[Sacred Beasts]]  are animals who can engage in the magical sacred arts. In many cases, they are born as dumb animals, but have then lived at least a full century in an environment rich in a specific vital aura, and developed a core, beginning to cycle madra.  One such beast  is  the ancient snowfox [[Elder Whisper]] in [[Sacred Valley]], who absorbed the abundant light aura from Mount Samara for centuries. Lord-level sacred beasts can change shape, such as [[Orthos]] does in book 9, [[Bloodline]].  Some make it to become Monarchs, such as the sacred lion [[Reigan Shen]], and the dragon -- who changes into a boy -- [[Seshethkunaaz]]. When sacred beasts die, they leave behind a valuable and powerful Remnant, especially if they are advanced in the sacred arts.  &lt;br /&gt;
&lt;br /&gt;
====Offspring====&lt;br /&gt;
If the sire is a sacred beast, the offspring will be born sacred, too, cycling the same madra aspect as their sire. If the sire was just a dumb animal, the offspring will not be born sacred, and will have no spiritual core or madra at birth. They must evolve over centuries to absorb the specific vital aura most prevalent in their environment, and then they can cycle that aspect into madra. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike humans, [[Sacred Beasts]] are not born with pure madra. They never develop pure madra.&lt;br /&gt;
&lt;br /&gt;
===Sacred Plants===&lt;br /&gt;
Plants, especially long-living trees, can do the same, but for them a spirit take at least twice as long to form, compared to animals. Several centuries, at least. Eventually they do develop a spirit -- leaving behind a valuable, powerful Remnant when they die. See [[Emriss Silentborn]] for an interesting example. Also, trees live for centuries in the life-aura-rich southern jungles of the [[Blackflame Empire]]. These trees age, sucking up aura, and develop a spirit, with possibly sight, speech,  mobility. Some can walk, or even fly. Talented refiners at Lastleaf Fortress change these sacred plants into elixirs. (See book 4, Skysworn).&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Plants had to live much longer to advance than animals did. If a fox or a turtle survived their first century, they would absorb enough vital aura from the world around them to ascend into sacred beasts. These animals cycled madra, advanced in power, and left Remnants just as humans did. The oldest of them could even speak, and legends said some could take human forms. Plants did the same, but it took several times as long. Some trees had to stay undisturbed for five hundred years or more before they absorbed enough vital aura to develop a rudimentary spirit...(Unsouled, ch 2). &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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==Vital Aura==&lt;br /&gt;
In the world, vital aura gathers around the elements it belongs to; for instance, stone aura gathers around stone, and water aura gathers around water. The more of an element that is present, the more aura gathers there. Slowly, and at different speed for different elements, the elements themselves, will start to gather the aura, and if left undisturbed for long enough, these veins of vital aura are refined into a higher state. Pools of water will turn into sacred pools, which are often used to refine elixirs, and Titan's Bone, which comes from stone, is almost unbreakable.&lt;br /&gt;
&lt;br /&gt;
===Hunger Aura===&lt;br /&gt;
According to [[Subject One]], &amp;quot;Hunger aura is not a natural force. It is a corruption of the natural order of Cradle. A manifestation of ambition, of selfish desire, created by the presence of Monarchs.” It corrupts. Long ago, before intervention, “hunger aura drifted all over the world, and where it moved, all other aura weakened. It corrupted everything; Remnants, natural spirits, sacred beasts. Even humans...When your body and your spirit have both grown too great for this world to contain, you must escape to a place that can contain you.” (Reaper, ch 21)&lt;br /&gt;
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==Madra==&lt;br /&gt;
See list of aspects of [[Madra]]. Madra is the spiritual energy running through our bodies. It is used to power techniques, and “cycling” it and using it for techniques is what we call practicing the sacred arts. As a default, a newborn human baby is born with pure madra in its core. This madra is the only type that doesn't have a corresponding vital aura. To get one's core to produce a specific aspect of madra, one must cycle vital aura of the chosen aspect(s), slowly transforming the madra into that kind / aspect. Gradually, a sacred artist can produce the specific aspect of madra.&lt;br /&gt;
&lt;br /&gt;
Madra builds up in the core of a sacred artist, usually just beneath the navel, and madra channels loop from the  core throughout the body. This mimics blood veins, but for madra. There are three ways to replenish and expand your madra pool. One, you can cycle it. Two, you can cycle to draw in vital aura from around you. This does have to be aura that is either pure, or of the same aspect as in your core. Three, you can cycle expensive elixirs and pills.&lt;br /&gt;
&lt;br /&gt;
===Hunger Madra===&lt;br /&gt;
See [[hunger madra]] and see [[Subject One]]. Hunger madra is the aspect produced by cycling hunger aura. Hunger madra is the relentlessly driving all-consuming power in each [[Dreadgod]] and in hunger madra weapons, like the [[Archstone]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You understand the allure of hunger madra, I see. Endless power.” (Reaper, ch 21)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Core==&lt;br /&gt;
The core of a sacred artist is a space in the body where madra is collected and stored, similar to your chi. Every human sacred artist has a core, at birth filled with pure madra, but after about seven years adapting to a specific aspect: earth, water, shadow, storm, etc. (See [[Madra]] for a list of aspects). However, the [[Heart of Twin Stars]]   technique allowed [[Wei Shi Lindon|Lindon]] to split his core while it was still at the pure madra stage, creating two cores. &lt;br /&gt;
&amp;lt;br&amp;gt;Core Capacity: The core has limited capacity, determining how much madra an artist can use before needing to replenish. Without intervention, core capacity remains unchanging throughout the levels of advancement. Changing core capacity is a very slow and difficult process. Most sacred artists do not even attempt to grow their core capacity, ignorantly considering it a waste of effort, yielding a poor cost-benefit ratio. The [[Heaven and Earth Purification Wheel]] is a cycling technique developed by [[Eithan Arelius]] that focuses entirely on increasing core capacity. Over the course of years it slowly but dramatically expands the density of the core.&lt;br /&gt;
&lt;br /&gt;
===Madra Channels===&lt;br /&gt;
Madra channels are pathways carved in the spirit of a sacred artist, radiating from their core outward to the rest of their body. This allows the artist to pull madra from their core into the rest of their body to be used in different techniques. While all sacred artists have madra channels, the extent to which they reach in the body does vary. If the madra channels do not extend throughout the entire spirit it will eventually impede the  ability to advance. &amp;lt;Blockquote&amp;gt; “You're only halfway through pushing madra channels through your entire body, so if you advanced to Iron now, you'd be crippling your own future. Lowgold would be difficult, and you may reach Highgold in your old age.” (Soulsmith)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remnants==&lt;br /&gt;
Every sacred artist with a viable spirit leaves behind a Remnant upon death. A Remnant is somewhat like a spirit, or ghost, made of madra.  Remnants are powerful — the more advanced in life, the more powerful — but not as powerful as when alive, and corporeal. Remnants are used in [[Soulsmithing]] work, and when sacred artists advance to Lowgold, adopting a Remnant and its Goldsign.  Humans leave behind a Remnant after death, as with [[Yerin Arelius]]'s master, the [[Sage of the Endless Sword]], in book 1. [[Sacred Beasts|sacred beasts]] leave behind a Remnant. Ancient sacred plants leave Remnants, as did the Ancestral Orus Tree in book 1, Unsouled.  The Monarch [[Emriss Silentborn]] is actually a Remnant of a sacred tree. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
However, [[Dreadbeasts]] do not leave a Remnant. They cannot. Their spirit is mangled into their flesh, corrupted by hunger aura. And [[Jai Daishou]] could not leave a viable Remnant, because he’d torn his spirit asunder when he employed the [[Archstone]].&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
*This section is kept brief, an overview. &lt;br /&gt;
*See the separate page on &amp;lt;b&amp;gt;[[Advancement Level]] &amp;lt;/b&amp;gt;for details for each level.&lt;br /&gt;
*In the books, ranks or levels are capitalized. Example: He is just a Copper.&lt;br /&gt;
A sacred artist may progress through realms of advancement, with clearly defined ranks in each realm. Advancement comes when spiritual development and understanding is ready, and not before, unless it’s forced with expensive elixirs. The known realms are the Foundation Realm, the Gold Realm, and the Lord Realm. Additionally, there are Sages and Heralds and Monarchs.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Levels / Ranks&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Every child begins at the Foundation level with pure madra. Then, the child may cycle a specific madra aspect, or in rare cases, keep a pure core. In either case, the Foundation level child will typically advance to Copper, then to Iron, and then to Jade. This is followed by the leap to the Gold Realm, first Lowgold, then Highgold, and finally Truegold. One might not advance to Truegold — or even Highgold — until adulthood, if ever. &lt;br /&gt;
&amp;lt;br&amp;gt;After the Gold Realm, for a small percentage of sacred artists, one develops soulfire, the signature and hallmark of the Lord Realm. Advancement to Lord or Lady level is rare and also requires a Revelation, a specific type of understanding or insight.  Even fewer will advance from Underlord to Overlord. Then, a handful advance to Archlord. &lt;br /&gt;
&amp;lt;br&amp;gt;Only the rarest and most committed artist might possibly advance to Sage or Herald, typically after they reach Archlord —- but not always. The highest advancement level on Cradle is Monarch. (Unless the monstrous and nearly immortal [[Dreadgod]] is counted as a level.)&lt;br /&gt;
&lt;br /&gt;
==Basic Techniques==&lt;br /&gt;
There are four basic techniques that a sacred artist will use in battle or daily work and life.  As an artist  repeatedly employs the same technique, it will become cumulatively engraved into the soul, making the technique faster, stronger, and more versatile. Some madra types are more amenable to certain techniques. At advanced levels, a sacred artist will use a combination of multiple types of techniques. This is known as layering a technique. For example, one can layer a Forger technique onto a Striker technique to give it more solidity. &lt;br /&gt;
&lt;br /&gt;
#&amp;lt;b&amp;gt;A Striker Technique &amp;lt;/b&amp;gt; projects the artist’s madra outside the body. These usually &amp;quot;strike&amp;quot; an opponent or object with the madra.&lt;br /&gt;
#&amp;lt;b&amp;gt;An Enforcer Technique &amp;lt;/b&amp;gt; activates the user's madra to empower one's body or something one is holding. Depending on madra type and technique, the benefits will vary.&lt;br /&gt;
#&amp;lt;b&amp;gt;A Forger Technique &amp;lt;/b&amp;gt; creates stable, physical manifestations or objects made of madra. These differ from Striker techniques in that they are able to exist independent of their originator once they are created. &lt;br /&gt;
#&amp;lt;b&amp;gt;A Ruler Technique &amp;lt;/b&amp;gt; employs madra to control the ambient vital aura in the area to create a large scale effect, for example controlling the wind, kicking up a sandstorm, or trapping an opponent within an illusion formed of light and dream aura.&lt;br /&gt;
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{{books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6016</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6016"/>
		<updated>2022-01-14T20:00:01Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
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&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
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The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
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==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
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[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
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*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
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*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
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*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
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*Imperial Aegis — Archlord Shield employed by Sopharanatoth in the [[18th Uncrowned King Tournament]]&lt;br /&gt;
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*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6015</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6015"/>
		<updated>2022-01-14T19:57:31Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Pills or Elixirs: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
&lt;br /&gt;
==All Magical Items==&lt;br /&gt;
In alphabetical order. This master list includes weapons, elixirs, pills,  treasures, etc.&lt;br /&gt;
*[[Archstone]] (Drains madra from surrounding sacred artists)&lt;br /&gt;
*Ancestor’s Spear]] (Steals Aura from Defeated Enemies)&lt;br /&gt;
*Ancient Scale (Strengthens Spiritual Defense)&lt;br /&gt;
*Crystal Nexus (Strengthens Madra But Puts Strain on Madra Channels)&lt;br /&gt;
*Dawn Sky Palace (Pocket World with a Home Inside, an [[18th Uncrowned King Tournament]] award to Sophara from [[House Arelius]])&lt;br /&gt;
*Deep Fathom Prison (Construct that Forms a Cage of Earth)&lt;br /&gt;
*Diamond Veins Elixir (Elixir that Purifies and Strengthens Madra Channels)&lt;br /&gt;
*Dragon Icon (Grants Authority to Sages)&lt;br /&gt;
*Dream Well (Produces Water that Sharpens Focus)&lt;br /&gt;
*Eclipse (Ancient Bow of the Soulseeker, aka Suu) — see [[Akura Mercy]]&lt;br /&gt;
*Eye of the Deep (Key to Enter Ghostwater)&lt;br /&gt;
*Flowering Heart Pill (Gives Blood Aura)&lt;br /&gt;
*Flying Sword (Levitating Sword)&lt;br /&gt;
*Four Corners Rotation Pill (Makes Cycling Easier)&lt;br /&gt;
*Gate of Heaven Elixir (Elixir that Smooths the Way from Underlord to Archlord)&lt;br /&gt;
*Glasswater Sentinel (Protective Construct)&lt;br /&gt;
*Golden Lion’s Heart Pill&lt;br /&gt;
*Heart Gem (Ultimate Source of Blood Aura)&lt;br /&gt;
*Heart Piercer Fruit (Increases Life and Blood Aura)&lt;br /&gt;
*Heartguard Chest (Resurrects the Owner One Time)&lt;br /&gt;
*Heaven’s Drop (Integrates into the Spirit to Improve Cycling)&lt;br /&gt;
*Heaven’s Torch (Ultimate Source of Fire Aura)&lt;br /&gt;
*Imperial Aegis (Archlord Shield)&lt;br /&gt;
*Interior Command Elixir&lt;br /&gt;
*Iron Heart (Boosts Regenerative Capabilities)&lt;br /&gt;
*Jadeclaw Rings (Archlord Flying Blades)&lt;br /&gt;
*Life Well (Produces Water that Bolsters Life Aura)&lt;br /&gt;
*Lifeseed Elixir (Elixir that Grants Life Aura)&lt;br /&gt;
*Madra Engine (Processes Blood and Life Essence into Madra)&lt;br /&gt;
*Moonlight Bridge (Divine Treasure that Allows the User to Travel Anywhere in the World)&lt;br /&gt;
*Moon’s Eye (Archlord Eye Lense)&lt;br /&gt;
*Nether-drain Swamp (Underlord Construct that Creates a Grasping Swamp on Impact)&lt;br /&gt;
*Netherclaw (Archlord Sword that Can Unleash a Claw of Blood Madra)&lt;br /&gt;
*Nightflame Spirit-Lamp (Gathers Fire Aura)&lt;br /&gt;
*Orus Fruit (Spirit Fruit) — see [[Sacred Valley]]&lt;br /&gt;
*Parasite Ring (Doubles Cycling)&lt;br /&gt;
*Penance (Arrowhead that Can Kill Anything)&lt;br /&gt;
*Purple Feather Elixir (Elixir)&lt;br /&gt;
*Quickriver (Archlord Whip-Sword)&lt;br /&gt;
*Spirit Manifestation Pill&lt;br /&gt;
*Spirit Well (Produces Water that Increases Madra Density and Recovery)&lt;br /&gt;
*Staff of Condemnation (Overlord Weapon that Adds Incredible Weight to Blows)&lt;br /&gt;
*Starlotus (Spirit Fruit)&lt;br /&gt;
*Strength Icon (Symbol of Bodily Power)&lt;br /&gt;
*Sword Icon (Grants Authority to Sages)&lt;br /&gt;
*Symbiote Veins Elixir (Elixir that Allows for More Powerful Techniques at the Cost of Vitality)&lt;br /&gt;
*Tear of the Deep (Ultimate Source of Water Aura)&lt;br /&gt;
*Tears of the Mother Tree&lt;br /&gt;
*Thousand Mile Cloud (Flight Construct)&lt;br /&gt;
*Thousand Swords of Binding Light (Divine Treasure,&lt;br /&gt;
*Titan’s Bone (Ultimate Source of Earth Aura)&lt;br /&gt;
*Totem of the Dragon King (Divine Treasure that Creates an Image of the Dragon King)&lt;br /&gt;
*Wavedancer (Archlord Sword of Wind and Water)&lt;br /&gt;
*White Fox Boundary Formation (Gathers Light and Dream Auras)&lt;br /&gt;
*Winter Icon (Grants Authority to Sages)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Kazan_Clan&amp;diff=6014</id>
		<title>Kazan Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Kazan_Clan&amp;diff=6014"/>
		<updated>2022-01-14T19:42:10Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
The '''Kazan Clan''' is a clan in [[Sacred Valley]].  Kazan are recognizable by their clothing. They always wear armor with a red sash. Their banners bear three stone dogs.  Every Kazan; men, women and children wear armor.  The clan colors are brown and red, and their [[Advancement Level]] badges are four or five times bigger than those of the [[Wei Clan]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Kazan are miners. They live near Mount Venture, the western-most peak. It’s rich in various minerals, including halfsilver. The Golden Sword School of [[Sacred Arts]] is located high on Mount Venture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6013</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6013"/>
		<updated>2022-01-14T19:37:15Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Sacred Arts]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6010</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6010"/>
		<updated>2022-01-14T19:03:49Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has several unique and powerful weapons, supplementing the battle techniques used when a sacred artist employs the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create weapons superior to those created by a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6009</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6009"/>
		<updated>2022-01-14T19:00:37Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
The world of Cradle has many unique and powerful weapons. Warriors employ various battle techniques via the [[Sacred Arts]]. Like the sacred artist, the weapon itself usually has a level associated with it. This is based on the materials used, including the binding, Remnant, etc., and the [[Advancement Level|advancement level]] and skill of the soulsmith. For example, a Lord-level soulsmith who can forge weapons with soulfire in a soulforge will create superior weapons to a Gold-level smith.  See [[Soulsmithing]] page. &lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6008</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6008"/>
		<updated>2022-01-14T18:50:54Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
In order of appearance in the series&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
* The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Penance — arrowhead of absolute death forged by [[Ozmanthus Arelius]] &lt;br /&gt;
&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged with his soulforging hammer Genesis (see [[Soulsmithing]])&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6007</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6007"/>
		<updated>2022-01-14T18:45:38Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
&lt;br /&gt;
[[File:Ziel.png|340px|right|alt=Stone Anchor &amp;amp; Oathsign Techniques|Two Techniques: Stone Anchor / Oathsign]]&lt;br /&gt;
&lt;br /&gt;
*Penance, arrow of ultimate destruction forged by [[Ozmanthus Arelius]]&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]])&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6006</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6006"/>
		<updated>2022-01-14T18:42:37Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Penance, arrow of ultimate destruction forged by [[Ozmanthus Arelius]]&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]])&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
*Battle Ax — first encountered with Akura Harmony in Ghostwater&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6005</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6005"/>
		<updated>2022-01-14T18:39:42Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]])&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6004</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6004"/>
		<updated>2022-01-14T18:37:02Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel Blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6003</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6003"/>
		<updated>2022-01-14T18:35:40Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]] — a [[hunger madra]] weapon&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6002</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6002"/>
		<updated>2022-01-14T18:34:36Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]] — supposedly belongs to the [[Jai Clan]]&lt;br /&gt;
*The [[Archstone]]&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6001</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6001"/>
		<updated>2022-01-14T18:31:25Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Pills or Elixirs: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]]&lt;br /&gt;
*The [[Archstone]]&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*Bloodmaker Pill — an elixir&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6000</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=6000"/>
		<updated>2022-01-14T18:30:40Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]]&lt;br /&gt;
*The [[Archstone]]&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword. &amp;lt;Blockquote&amp;gt; It was a real sacred instrument, a masterfully crafted weapon covered in elegant script. The double-edged blade was wide and tinged with just a hint of blue, its runes stylized to look like crashing waves. The hilt and guard were a pale green that reminded him of wind aura and carved with the image of powerful gusts. Wavedancer was the weapon’s name, and it was a masterpiece. Its Archlord spirit was as graceful as its physical form, and it had no binding, so he could use it even as an Underlord. According to the description from its creator, it was meant to “Bend the swiftness and power of an ocean storm to the protection of its owner.” (Uncrowned, ch 15)&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*[[Bloodmaker Pill]]&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=5999</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=5999"/>
		<updated>2022-01-14T18:27:24Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*Eclipse, Ancient Bow of the Soulseeker, which [[Akura Mercy]] calls Suu . A bow named Suu&lt;br /&gt;
*[[Ancestor’s Spear]]&lt;br /&gt;
*The [[Archstone]]&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*[[Bloodmaker Pill]]&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=5998</id>
		<title>Magical Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Magical_Items&amp;diff=5998"/>
		<updated>2022-01-14T18:25:10Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Notable Weapons: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
&lt;br /&gt;
==Notable Weapons:==&lt;br /&gt;
*A Bow Named Suu, Eclipse Ancient Bow …. See [[Akura Mercy]]&lt;br /&gt;
*[[Ancestor’s Spear]]&lt;br /&gt;
*The [[Archstone]]&lt;br /&gt;
*[[Eithan]]’s Scissors&lt;br /&gt;
*Eithan’s Broom&lt;br /&gt;
*[[Yerin]]’s Wintersteel blade — forged by [[Min Shuei]] for the [[Sage of the Endless Sword]]&lt;br /&gt;
*Wavedancer — [[Lindon]]’s flying sword&lt;br /&gt;
*Midnight, Cursed Spear of the Destroyer — The spear Lindon forged (see [[Soulsmithing]])&lt;br /&gt;
*Genesis — Lindon’s hammer for soulforging  (see [[Soulsmithing]]) page&lt;br /&gt;
*[[Ziel]]’s Battle Hammer&lt;br /&gt;
&lt;br /&gt;
==Notable Pills or Elixirs:==&lt;br /&gt;
&lt;br /&gt;
*[[Bloodmaker Pill]]&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Blackflame_Empire&amp;diff=5420</id>
		<title>Blackflame Empire</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Blackflame_Empire&amp;diff=5420"/>
		<updated>2022-01-04T03:30:34Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}&lt;br /&gt;
The Blackflame Empire is a relatively small chunk of territory located on the northwestern edge of the vast Ashwind Continent. Blackflame Emperor [[Naru Huan]] serves as vassal to the far more powerful [[Akura Malice]], a Monarch in control of Western Ashwind Continent. Over the Wasteland border, the dragon-boy [[Seshethkunaaz]] is Monarch in control of Eastern Ashwind Continent. Akura (with Blackflame vassal) and Dragon are deadly enemies. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
See [[ Blackflame Empire: A Timeline]] for a history covering the ancient and mysterious age of the black dragons, the Dread Wars, the rise and fall of the Imperial House of Blackflame, as well as the rise of the gold dragons, the Akura clan, and the Naru clan.&lt;br /&gt;
&lt;br /&gt;
===Rise of [[Naru Clan|House Naru]]===&lt;br /&gt;
Fifty years ago, the Blackflame emperor’s servants, the '''loyal [[Naru Clan|Naru clan]],''' took up the position of leadership, replacing the dying Blackflame clan, riddled with insanity from incompatible madra. They became the face of the Blackflame empire, with their loyal reputation and shining emerald wings, but they did not practice the unstable [[Path of Black Flame]], and the people grew to trust them. Then House Naru quietly ascended the imperial throne. The first Naru ruler, the Empress, has since retired into private seclusion. The present emperor is her son, [[Naru Huan]], Overlord&lt;br /&gt;
&lt;br /&gt;
==The Emperor==&lt;br /&gt;
The current Blackflame ruler is Emperor Naru Huan, an Overlord. He is the highest ranking sacred artist in the realm. For now... For more information about the emperor himself, see ''' [[Naru Huan|Naru Huan]]'''&lt;br /&gt;
===Vassal to Akura===&lt;br /&gt;
The emperor is vassal to the Monarch [[Akura Malice]], whose capital seat Moongrave is south of the border, beyond the Seishen kingdom, more than 10,000 miles away. The Akura clan owns three-quarters of the Ashwind continent — the western side, plus islands, etc. (Skysworn, ch 14)&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
This map of the Empire and borderlands is fan-made. It shows approximate locations, based on a careful reading of the ten books. Some locations are certain, such as Sky’s Edge being directly west of [[Sacred Valley]], and the Desolate Wilds directly east of Sacred Valley. The map is simplified, interpretive and liable to change with new information. See also a map of [[Sacred Valley]].&lt;br /&gt;
&lt;br /&gt;
[[File:Blackflame Empire on Ashwind Continent.png|center|600px|Blackflame Empire on Ashwind Continent. Simplified. Interpretive.]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Major clans==&lt;br /&gt;
Imperial [[Naru Clan]] runs the empire and the Skysworn. The disgraced Jai clan is exiled out west (before he disgraced his entire clan, the Jai Patriarch stayed at his palace in Serpent’s Grave). The fierce Kotai clan man the seas and the northern seawall (Skysworn). The Redflower clan is responsible for feeding the empire — by farming — so they are neutral in any clan skirmishes: &amp;lt;blockquote &amp;gt; Only the Redflower family was untouched, as expected: a pair of Jai clansmen escorted a group with flowers on their chests away from the chaos of the battle. The Redflowers grew food for the Empire, and if one of them died, the Skysworn would come down on the Jai clan like a hammer. (Blackflame, ch 17) &amp;lt;/blockquote &amp;gt;&lt;br /&gt;
The Brightcrown clan handles organized medical care:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; A medical attendant from the Brightcrown family stood inside his tent, attending to Lindon alone, hands folded in front of him. Lindon had wondered about the family name before he’d seen one; each member of the family had a floating golden crown over their heads. As the Arelius family commanded the cleaning crews and maintenance workers all across the Empire, so the Brightcrowns controlled organized medicine. (Underlord, ch 11)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
. . and [[House Arelius]] takes out the trash ;)&lt;br /&gt;
&lt;br /&gt;
==Skysworn==&lt;br /&gt;
The Empire is defended by the [[Skysworn (Organization)|Skysworn]], an elite imperial security organization. The commander is Captain [[Naru Gwei|Naru Gwei.]] Headquarters are located in Starsweep Tower on Stormrock, a mobile cloud fortress/city.&lt;br /&gt;
&lt;br /&gt;
==Sacred Valley==&lt;br /&gt;
{{Quote Box|title=Jai Chen|quote= &amp;lt;b&amp;gt; “We're going to the very outskirts of imperial territory,” she said...&amp;lt;br&amp;gt;&lt;br /&gt;
“People there have forgotten about the Empire.” &amp;lt;/b&amp;gt;|source=-Skysworn, ch 9|align=right}}&lt;br /&gt;
Not really part of the Blackflame Empire, this mysterious valley rubs right up to its western border. See  [[Sacred Valley|map of Sacred Valley]]. It’s the land that time forgot. Some call it cursed. Owned and tightly controlled by Monarch [[Akura Malice]]. Restricted. A forbidden valley. No trespassing. . . And the practice of sacred arts does not work so well here.&lt;br /&gt;
&lt;br /&gt;
==Inside the Empire==&lt;br /&gt;
===Labyrinth Gates===&lt;br /&gt;
A [[Labyrinth]] runs under the empire and far beyond it, with known entrances in Serpent’s Grave, the Transcendent Ruins, and the Western Labyrinth. The Western Labyrinth Gate is somewhere out west, towards the Desolate Wilds. Jai Daishou illegally entered it and took forbidden weapons, including the [[Archstone]] and the [[Ancestor’s Spear]] (Skysworn ch 2).&lt;br /&gt;
&lt;br /&gt;
===Cities===&lt;br /&gt;
{{Quote Box|title=Black Dragon Days|quote= Serpent’s Grave was a city built from ancient, giant dragon bones.&amp;lt;br&amp;gt;Almost every building was either carved into a towering rib,&amp;lt;br&amp;gt;supported by yellowed fangs, or resting inside a skull|source=-[[Reaper]]|fontsize=13px|align=left}}&lt;br /&gt;
&lt;br /&gt;
Serpent's Grave -- At the desert’s edge. Seventh largest city, built on dragon bones on Shiryu Mountain, where the last of the dragons had gone to die. Once capital of old imperial Blackflame Empire, who appropriated the dragon’s Path and went mad (see [[Blackflame Empire: A Timeline]]. Serpent’s Grave is/ was [[Orthos|Orthos’s]] home, in the Blackflame Training Grounds. According to [[Eithan Arelius]], there’s a gate to the [[Labyrinth]]. [[House Arelius]] has a service hub. Jai palace is on the mountain. (Blackflame, ch 8-10)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
⭐️'''Blackflame City''' - Current imperial capital city, home to the royal family of Emperor [[Naru Huan]].&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;The capital of the Blackflame Empire was surrounded by sharp, jagged walls of fractured obsidian so large that he wondered if they classified as mountains. Smaller gates had been carved through the walls all around, but the main gates rose as high as the walls themselves. Each gate was flanked by a towering statue in the same black stone: one, an Emperor with a crown and a long tail. He balanced a carved flame on one extended palm. This long-past Emperor stood facing his counterpart, an Empress with a similar crown and long tail, an identical flame on her palm as well...The Imperial Capital might have been the size of the entire Sacred Valley.&amp;quot; (Underlord)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
'''Stormrock''' -- Floating cloud fortress / city, with '''Starsweep Tower, Headquarters of the [[Skysworn (Organization)|Skysworn Organization]]'''.&lt;br /&gt;
&lt;br /&gt;
===Regions===&lt;br /&gt;
'''Sea Wall''' -- Defending the empire's Northern coast from invaders on the Trackless Sea. Home of Underlord Kotai Shou, a sea captain, and the Kotai clan, who have gray skin and bond with fish 🔱. They man the sea wall and guard against the Tidewater Sect, for one, who have “leathery blue-gray skin, gills working at the sides of their necks, and shark teeth; sacred beasts advanced enough to take on human form. Some kind of fish. If that wasn’t the Tidewalker Sect, she’d eat her shoes.” (Uncrowned, ch 12)&lt;br /&gt;
&lt;br /&gt;
{{Quote Box|title=Southern Jungle|quote=At the southern edge of the Blackflame Empire, this lush green expanse &amp;lt;br&amp;gt;had once belonged to the Tanaban clan. Before they had been driven to &amp;lt;br&amp;gt;extinction by the mad Blackflames. Now, this was the home of a thousand &amp;lt;br&amp;gt;squabbling families, none large or important enough to be called a clan.|source=-Skysworn, chapter 1|fontsize=13px|align=right}}&lt;br /&gt;
&lt;br /&gt;
'''Southern Jungles''' -- Vast forests teeming with life aura, powerful and sacred ancestral trees that practice sacred arts, feed on blood and flesh, and develop sight, intelligence, mobility. Prison of The Deepwalker Ape. Home to The Underlady of the Southern Jungles and numerous squabbling families. Problematic borderland with Seishen rival kingdom.&lt;br /&gt;
&lt;br /&gt;
'''Lastleaf Fortress''' -- in Southern Jungles, where special plants/trees are grown and elixirs are refined at a sacred arts school. [[The Bleeding Phoenix|Bleeding Phoenix]] citing and scene of attack by [[Redmoon Hall]] cultists. (see [[Skysworn]])&lt;br /&gt;
&lt;br /&gt;
'''Desert''' -- The western side of the empire is mostly desert, running up to western mountain range bordering [[Sacred Valley]], and to the sea in some areas. The Western [[Labyrinth]] gate is out west, on Jai clan land.&lt;br /&gt;
&lt;br /&gt;
'''Desolate Wilds''' -- Out west. Minor clans, criminals, refugees, and exiles. Land is mostly desert running up against western wall of mountains and hills. Poisonous rivers, deformed black twisted trees, scores and scores of dreadbeasts.  &lt;br /&gt;
&lt;br /&gt;
Key places in the [[Desolate Wilds]]: &lt;br /&gt;
&lt;br /&gt;
*Pure Lake -- only good water for miles&lt;br /&gt;
&lt;br /&gt;
*Transcendent Ruins -- a section of the immense underground [[Labyrinth]] suddenly arose in the Wilderness&lt;br /&gt;
&lt;br /&gt;
*Refuge -- shanty-town. Flooded by refugees from Dreadgod Titan attack. Birthplace of [[Twin Star Sect]] (see Bloodline, Reaper)&lt;br /&gt;
&lt;br /&gt;
==Borders==&lt;br /&gt;
'''To the west''', on the Western Sea near the Trackless Sea, lies the Akura-owned Sky's Edge community, where the rare mineral wintersteel is mined. Also to the West, [[Sacred Valley]] lies strictly restricted and forbidden, surrounded by mountains, sea, and desert, under Akura control. &lt;br /&gt;
&lt;br /&gt;
'''To the east,''' the Wasteland acts as a buffer between Blackflame lands and the hostile  [[Seshethkunaaz|dragon realm]].  The dragon realm covers the entire eastern half of the Ashwind continent. [[Ziel]] helps the [[Beast King]] defend Wasteland villages from vicious dragon raids.&lt;br /&gt;
&lt;br /&gt;
'''To the south,''' beyond the jungles, the Seishen Kingdom, where King Dakata covets Blackflame lands.&lt;br /&gt;
&lt;br /&gt;
'''Further south,''' the Akura homeland. The Akura capital city is Moongrave. Path training and combat trials take place at the Night Wheel Valley. Monarch [[Akura Malice]] reigns as overlord to Blackflame and Seishen vassals, to Sky’s Edge mining towns, and to numerous other factions, schools, islands, and communities. She  controls the western half of the Ashwind continent and dragons control the eastern half. Borders wars are common, because Malice and the dragon-boy [[Seshethkunaaz]] have been deadly rivals for centuries.&lt;br /&gt;
&lt;br /&gt;
'''To the north,''' [[Northstrider]] hunts dragons in the largest ocean, the Trackless Sea. He discovered an underwater gate into the great [[Labyrinth]] here. Also, his pocket world [[Ghostwater (Pocket World)|Ghostwater]] was located somewhere in the vast Trackless Sea.&lt;br /&gt;
&lt;br /&gt;
==Key Paths==&lt;br /&gt;
The [[Path of Grasping Sky]] — with emerald wings Goldsign — is only allowed for the royal [[Naru Clan]], but several other noteworthy Paths are practiced to hold the realm together. For example, the Kotai clan protects the Northern Seawall with the Path of the Unstained Shield. Also, Chon Ma, top-ranking Underlord in the empire, protects the realm with the Path of the Cloud Hammer. Farming, and rain, and irrigation  is handled by the nuanced and varied Paths the Redflower clan adopt. The medical clan is called Bright Crown, but the best healer in the empire is a top-ranking old Underlady from the Path of Jade Eyes . . .&amp;lt;blockquote&amp;gt; The Path of the Unstained Shield excels in protection, the Path of a Thousand Hands in versatility. The Path of the Cloud Hammer is respected for mobility and force, the Path of Silver Grace for its elegance. The many Paths of the Redflower family grow food and bring rain throughout the Empire, and the Path of Jade Eyes is unmatched in healing. (Blackflame, ch 1)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The old Path of Black Flame is virtually — if not legally — outlawed, because it drives artists mad. ‘It was stolen from ancient dragons. It is the art of pure destruction. But mortal humans are not suited for the power of dragons. Slowly, the Blackflame family declined, their minds and bodies eroded by the destructive power of their sacred arts.’ (Blackflame, ch 1)&lt;br /&gt;
&lt;br /&gt;
==Public Ranking==&lt;br /&gt;
{{Quote Box |title=Ranking|quote= “Everything here in the proper Blackflame Empire has its place, &amp;lt;br&amp;gt;numbered and categorized. You always know which restaurant&amp;lt;br&amp;gt;is the best, which public lavatory is the worst, which servant is&amp;lt;br&amp;gt;more useful than another. Everything they do here is about&amp;lt;br&amp;gt;climbing one number higher, you see?”|source=-Blackflame, ch 8|align=rifht|fontsize=13px}}&lt;br /&gt;
In the Blackflame Empire, sacred artists and service providers are constantly ranked. Ranking changes as sacred artists advance, regress, or die. The ranking is made public. The Jai Patriarch was constantly trying to undermine [[House Arelius]] in Serpent’s Grave, to demote their janitorial service rank.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Underlord ranking is especially important. [[Naru Huan|Emperor Naru Huan]] is an Overlord -- the only one -- so he's not ranked with Underlords.&lt;br /&gt;
&lt;br /&gt;
===='''Top Underlords, ranked in book 4, Skysworn:'''====&lt;br /&gt;
&lt;br /&gt;
#Honored Chon Ma -- &amp;quot;the number-one Underlord in the Blackflame Empire. He was the head of the Cloud Hammer School, and the dark cloud hanging over his head seemed to indicate the Underlord's perpetual mood. The bearded man scowled, folding his arms and revealing the hammers he wore at each hip.&amp;quot;&lt;br /&gt;
#[[Naru Gwei]] -- ranked Underlord number two. Captain of the [[Skysworn (Organization)|Skysworn]]. The emperor’s uncle.&lt;br /&gt;
#Underlord Kotai Shou -- the third-ranked Underlord. “Shou was a grizzled old sea captain with his head shaved except for a dangling gray braid in front of each ear. He had storm-gray skin, and he had lost his left arm in battle as a child, replacing it with the limb of a massive stone-madra Remnant&amp;quot; (Skysworn). Kotai Clan artists have grey skin and contract with a fish spirit&lt;br /&gt;
#[[Naru Saeya]] -- youngest Underlord in the empire until Eithan arrived. Peacock feathers behind an ear. The Emperor's little sister was tall and strikingly beautiful...but quick to action, like a bull.&lt;br /&gt;
#unclear&lt;br /&gt;
#Li Min Redflower -- Jade Eye School. An older Underlady. The best Healer in the empire.&lt;br /&gt;
#[[Eithan Arelius]] --  (he had recently been ranked eleven, until the death of Jai Daishou)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;{{Books}}&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Cradle Locations]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Orthos&amp;diff=5419</id>
		<title>Orthos</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Orthos&amp;diff=5419"/>
		<updated>2022-01-04T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;Soupier: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}{{Cradle Character|Name=Orthos|image=Orthos.webp|Path=[[Path of Black Flame]]|Rank=Underlord|Faction=[[House Arelius]]- Blackflame Branch|First Appearance=[[Blackflame]]|Species=[[Sacred Beasts]]—Magestic Turtle|Home=[[Blackflame Empire]]}}&lt;br /&gt;
&lt;br /&gt;
There are only a very few sacred artists alive today who still practice the Path of Black Flame. One is a magestic turtle, Orthos. &lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
*A [[Sacred Beasts|sacred beast]]&lt;br /&gt;
*Ancient, almost 300 years old. Born during the rule of the Imperial Blackflame Clan (see [[Blackflame Empire: A Timeline]])&lt;br /&gt;
&amp;lt;blockquote &amp;gt; “Bid welcome,” Eithan announced, “to the last great descendant of Serpent's Grave.” A massive black shape shouldered its way through the tunnel like a man pushing through a tight doorway. It turned blazing eyes on Lindon: they were inky pools of darkness, those eyes, with a circle of furious red where the iris should be. The skin of the creature’s reptilian head was cracked and leathery, pure black, and clusters of blazing embers burned on its back. (Blackflame ch 10)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
*A magestic turtle. Six feet.  &amp;lt;blockquote&amp;gt;Orthos was a massive black turtle, the peak of his shell rising as high as Lindon's head. He was as long as a horse but thrice as wide, and his squat body looked heavy enough to sink a ship. The facets of his shell glowed sullen red around the edges, and black smoke rose from him in hazy waves. (Blackflame, chapter 10)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The derogatory gold dragon Ekeri calls him “dragonspawn” in book 5, but he is actually her better, the evolutionary descendant of a long-extinct (as far as we know) line of very powerful black dragons:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;The black dragons were the kings of this continent. In their day, their power dwarfed the Akura family. The gold dragons were just a servant family beneath them, scraping and clawing for every scrap.” (Ghostwater, chapter 8)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*As of book 9, he is an Underlord on The [[Path of Black Flame]].&lt;br /&gt;
&lt;br /&gt;
==His Allies==&lt;br /&gt;
Orthos is soul-bonded with [[Wei Shi Lindon]] Arelius. They are like brothers. After a rocky start, he gained trust and loyal friendship from  [[Yerin]]. The nature spirit  [[Little Blue]] is his big helper and good friend.  He respects and trusts [[Eithan Arelius]]. He thinks [[Dross]] talks too much. He cares about [[Akura Mercy]], warning Lindon when she was unconscious too long (Reaper). As for [[Ziel]], Orthos gave him the highest praise, comparing him to a black dragon (in Ghostwater).&amp;lt;blockquote &amp;gt; Orthos shook himself like a dog, spraying yet more blood everywhere, and laughed freely. “You hit with the strength of a dragon! What is your name, human?” The green-horned man stopped. He wiped blood from his eyes with a thumb, though he didn't bother cleaning the rest of his face. “Ziel,” he said. Then he kept walking. “Ziel,” Orthos said to his back. “I will remember you.” He continued chuckling as he walked past the body of the Diamondscale Sea Drake, taking a bite of its meat as he passed. (Ghostwater chapter 11) &amp;lt;/blockquote &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==His Backstory==&lt;br /&gt;
When the Blackflame Clan ruled, Orthos was liaison to the Blackflame Branch of [[House Arelius]].  &amp;lt;blockquote&amp;gt;Eithan spoke with a wistful sadness. “Long before my time as Patriarch, Orthos served as a liaison between the Arelius and the imperial Blackflame family. Only ten years ago, he overused his power defending us from attack.. .Orthos’ own madra overwhelmed his mind. He gave too much of himself for the sake of protecting my family. The branch heads spent a fortune trying to restore him, to their credit” (Blackflame chapter 10)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonding and Healing==&lt;br /&gt;
[[Eithan Arelius]] wanted to help Orthos, while helping Wei Shi Lindon-Arelius. So Orthos bonded with Lindon and taught him the Path of Black Flame. Lindon helped Orthos clear his channels of harmful madra buildups. With the help of Lindon and [[Little Blue]] he was able to regain some measure of sanity. This was further helped by his time spent in [[Ghostwater (Pocket World)]], where he accessed the Dream Well, the Spirit Well, and the Life Well, plus he ate Silverfang Carp and other divine food.&lt;br /&gt;
&lt;br /&gt;
==Sacred Valley==&lt;br /&gt;
In Underlord, Orthos temporarily leaves Lindon and the others, saying that Sacred Beasts do not have to undergo a revelation to reach Underlord. Instead, they chose what they wished to become (ex: Orthos could remain a turtle, become a dragon, or even become human, as seen by Seshethkunaaz, the boy King of the Dragons). For this reason, Orthos leaves and is later seen in [[Sacred Valley]] alongside Lindon's sister, [[Wei Shi Kelsa]]. He helps her and teaches her. He also gets [[Jai Long]] and [[Jai Chen]] to help free her mother. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Cradle Characters]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.abidanarchive.com/index.php?title=Orthos&amp;diff=5418</id>
		<title>Orthos</title>
		<link rel="alternate" type="text/html" href="https://wiki.abidanarchive.com/index.php?title=Orthos&amp;diff=5418"/>
		<updated>2022-01-04T03:19:54Z</updated>

		<summary type="html">&lt;p&gt;Soupier: /* Descriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cradle NavBox}}{{Cradle Character|Name=Orthos|image=Orthos.webp|Path=[[Path of Black Flame]]|Rank=Underlord|Faction=[[House Arelius]]- Blackflame Branch|First Appearance=[[Blackflame]]|Species=[[Sacred Beasts]]—Magestic Turtle|Home=[[Blackflame Empire]]}}&lt;br /&gt;
&lt;br /&gt;
==Descriptions==&lt;br /&gt;
&lt;br /&gt;
*A [[Sacred Beasts|sacred beast]]&lt;br /&gt;
*Ancient, almost 300 years old. Born during the rule of the Imperial Blackflame Clan (see [[Blackflame Empire: A Timeline]])&lt;br /&gt;
&amp;lt;blockquote &amp;gt; “Bid welcome,” Eithan announced, “to the last great descendant of Serpent's Grave.” A massive black shape shouldered its way through the tunnel like a man pushing through a tight doorway. It turned blazing eyes on Lindon: they were inky pools of darkness, those eyes, with a circle of furious red where the iris should be. The skin of the creature’s reptilian head was cracked and leathery, pure black, and clusters of blazing embers burned on its back. (Blackflame ch 10)&amp;lt;/blockquote &amp;gt;&lt;br /&gt;
*A magestic turtle. Six feet.  &amp;lt;blockquote&amp;gt;Orthos was a massive black turtle, the peak of his shell rising as high as Lindon's head. He was as long as a horse but thrice as wide, and his squat body looked heavy enough to sink a ship. The facets of his shell glowed sullen red around the edges, and black smoke rose from him in hazy waves. (Blackflame, chapter 10)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*The derogatory gold dragon Ekeri calls him “dragonspawn” in book 5, but he is actually her better, the evolutionary descendant of a long-extinct (as far as we know) line of very powerful black dragons:&lt;br /&gt;
&amp;lt;blockquote&amp;gt; &amp;quot;The black dragons were the kings of this continent. In their day, their power dwarfed the Akura family. The gold dragons were just a servant family beneath them, scraping and clawing for every scrap.” (Ghostwater, chapter 8)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
*As of book 9, he is an Underlord on The [[Path of Black Flame]].&lt;br /&gt;
&lt;br /&gt;
==His Allies==&lt;br /&gt;
Orthos is soul-bonded with [[Wei Shi Lindon]] Arelius.  After a rocky start, he gained trust and loyal friendship from  [[Yerin]].  [[Little Blue]] is his big helper and good friend.  He respects and trusts [[Eithan Arelius]]. He thinks [[Dross]] talks too much. He cares about [[Akura Mercy]], warning Lindon when she was unconscious too long (Reaper). As for [[Ziel]], Orthos gave him the highest praise, comparing him to a black dragon (in Ghostwater).&amp;lt;blockquote &amp;gt; Orthos shook himself like a dog, spraying yet more blood everywhere, and laughed freely. “You hit with the strength of a dragon! What is your name, human?” The green-horned man stopped. He wiped blood from his eyes with a thumb, though he didn't bother cleaning the rest of his face. “Ziel,” he said. Then he kept walking. “Ziel,” Orthos said to his back. “I will remember you.” He continued chuckling as he walked past the body of the Diamondscale Sea Drake, taking a bite of its meat as he passed. (Ghostwater chapter 11) &amp;lt;/blockquote &amp;gt;&lt;br /&gt;
&lt;br /&gt;
==His Backstory==&lt;br /&gt;
Liaison to the Blackflame Branch of [[House Arelius]]. There are only a very few sacred artists alive today who still practice the Path of Black Flame. One is a magestic turtle, Orthos.  &amp;lt;blockquote&amp;gt;Eithan spoke with a wistful sadness. “Long before my time as Patriarch, Orthos served as a liaison between the Arelius and the imperial Blackflame family. Only ten years ago, he overused his power defending us from attack.. .Orthos’ own madra overwhelmed his mind. He gave too much of himself for the sake of protecting my family. The branch heads spent a fortune trying to restore him, to their credit” (Blackflame chapter 10)&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bonding and Healing==&lt;br /&gt;
[[Eithan Arelius]] wanted to help Orthos, while helping Wei Shi Lindon-Arelius. So Orthos bonded with Lindon and taught him the Path of Black Flame. Lindon helped Orthos clear his channels of harmful madra buildups. With the help of Lindon and [[Little Blue]] he was able to regain some measure of sanity. This was further helped by his time spent in [[Ghostwater (Pocket World)]], where he accessed the Dream Well, the Spirit Well, and the Life Well, plus he ate Silverfang Carp and other divine food.&lt;br /&gt;
&lt;br /&gt;
==Sacred Valley==&lt;br /&gt;
In Underlord, Orthos temporarily leaves Lindon and the others, saying that Sacred Beasts do not have to undergo a revelation to reach Underlord. Instead, they chose what they wished to become (ex: Orthos could remain a turtle, become a dragon, or even become human, as seen by Seshethkunaaz, the boy King of the Dragons). For this reason, Orthos leaves and is later seen in [[Sacred Valley]] alongside Lindon's sister, [[Wei Shi Kelsa]]. He helps her and teaches her. He also gets [[Jai Long]] and [[Jai Chen]] to help free her mother. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Books}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Cradle]]&lt;br /&gt;
[[Category:Cradle Characters]]&lt;/div&gt;</summary>
		<author><name>Soupier</name></author>
		
	</entry>
</feed>