https://wiki.abidanarchive.com/api.php?action=feedcontributions&user=Skeletickles&feedformat=atomAbidan Archive Wiki - User contributions [en]2024-03-29T13:32:16ZUser contributionsMediaWiki 1.34.2https://wiki.abidanarchive.com/index.php?title=Welcome&diff=5282Welcome2021-12-31T21:35:08Z<p>Skeletickles: </p>
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'''Hello and welcome to the Abidan Archives a collaborative wiki about [[Will Wight]], his books and universe as a whole!'''<br />
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{| width="100%" <br />
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! width="25%" |[[Cradle]]<br />
! width="25%" |[[Traveler's Gate]]<br />
! width="25%" |[[Elder Empire]]<br />
! width="25%" |[[Other Works]]<br />
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Please note that this wiki is meant to be informative and in pursuit of that goal, it is rife with spoilers. Should you wish to avoid spoilers, it is recommended to read the relevant series in its entirety. Feel free to ignore this advice, but you have been warned! <br />
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==Will Wight==<br />
'''[[Will Wight]]''' lives in Florida, among the citrus fruits and slithering sea creatures. He's the author of the Amazon best-selling ''Traveler’s Gate Trilogy'', ''The Elder Empire'' (which cleverly offers twice the fun and twice the work), and his newest series of mythical martial arts magic: ''Cradle''.<br />
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He graduated from the University of Central Florida in 2013, earning a Master’s of Fine Arts in Creative Writing and a flute of dragon’s bone. He is also, apparently, invisible to cameras.<br />
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==Other Forums:==<br />
We also have serval other active communities were you can find all sorts of content from our many tin foil hat theories, to a wealth of amazing art, and even some dedicated Youtube channels! Feel free to join one or all!<br /><br />
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{| width="100%" <br />
|- style="font-size: 130%;"<br />
! width="33%" |[[File:Skysworn.png|center|frameless|150px|link=https://abidanarchive.com/]][https://abidanarchive.com/ Abidan Archive]<br />
! width="33%" |[[File:Bloodline art square.png|center|frameless|150px|link=https://www.reddit.com/r/Iteration110Cradle/]][https://www.reddit.com/r/Iteration110Cradle/ Iteration 110 Subreddit]<br />
! width="33%" |[[File:Hidden Gnome.jpg|center|frameless|150px|link=https://discord.com/invite/6AyYFER/]][https://discord.com/invite/6AyYFER/ Discord]<br />
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==Helping Out:==<br />
While we have an amazing and active community we do have a minor dearth of wiki contributors so any bit of assistance would be greatly appreciated. To find more details on how to help out, formatting conventions, or anything else checkout the [[Helping Out]] page.</div>Skeletickleshttps://wiki.abidanarchive.com/index.php?title=Simon&diff=4384Simon2021-12-02T04:52:30Z<p>Skeletickles: Changed Simon's picture. It took too much space and would not appear before.</p>
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<div>{{TG Navbox}}<br />
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==Biography==<br />
While travelling through [[Latari Forest]] as a child, Simon's father is killed by magical [[Traveling|Travelers]] and his mother is driven insane. Simon is saved by a mysterious man with a six-foot-long, pitted blade and chains winding up his arms.<br />
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{{TG Character|Name=Simon son of Kalman|image=Simon by Lexy-resized.jpg|Dad=Kalman|Home=Myria Village|Territory=Valinhall|First Appearance=House of Blades|Iteration=Amalgam}}<br />
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As a young man, Travelers return and kill his mother along with most of his village, and his friend [[Leah]] is kidnapped. Meanwhile, his pompous "friend" [[Alin]] is revealed to be the chosen one, with mystical powers of Elysia, destined to save them all.<br />
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Simon, a scrawny, poor, socially awkward, overlooked and ignored young man with no powers and destiny rolls his eyes at Alin's destiny and sets out to find the powers to stop the Travelers himself. He returns to the forest to seek out the stranger who saved him, but finds someone else instead: a madman named [[Kai]] who talks to dolls. Kai takes Simon as an apprentice and lets him into [[Valinhall]] where he learns the secrets of becoming a Valinhall Traveler.<br />
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{{Books}}<br />
[[Category:Characters]]<br />
[[Category:Traveler's Gate]]<br />
[[Category:Amalgam Characters]]</div>Skeletickleshttps://wiki.abidanarchive.com/index.php?title=File:Simon_by_Lexy-resized.jpg&diff=4383File:Simon by Lexy-resized.jpg2021-12-02T04:51:12Z<p>Skeletickles: Simon by Lexy. Compressed to fit in Simon's page; file took too much space before.</p>
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<div>== Summary ==<br />
Simon by Lexy. Compressed to fit in Simon's page; file took too much space before.</div>Skeletickleshttps://wiki.abidanarchive.com/index.php?title=Traveling&diff=4106Traveling2021-02-17T09:51:22Z<p>Skeletickles: Added a section to include what nature of the Territories and the Founders and whatnot.</p>
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<div>{{TG Navbox}}<blockquote>''"Why do you think we are called Travelers? Some people believe it is because we can travel from one place to another quickly, but not all Territories are suited for such transport. So why are we all Travelers? [...] Because we must Travel through our own Territories. It is the only way for us to grow."''<br />
''— ''Grandmaster Naraka<ref>''House of Blades'', chapter 7, "Sharp Lessons."</ref></blockquote>'''Traveling''' is the magic system of [[Amalgam]]. It allows its practitioners to collect and draw power from Territories.<ref>https://abidanarchive.com/events/1/#e851</ref> People who use power from one or more Territories in this way are called '''Travelers.'''<br />
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=Mechanics=<br />
<blockquote>"''A Territory is the severed limb of a dead world... A healthy world dies, fades, floats away. It dissolves into pieces, most of which also wane away. But some small pieces—a tower, a forest, a house—hold tight. They drift across an infinite void until they tack themselves to a healthy world, a world such as ours, like ticks on the back of a dog."''<br />
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— [[Valin]]<ref>https://www.willwight.com/a-blog-of-dubious-intent/50-reviews-time-for-valinhall</ref></blockquote>A Territory is the source of a Travelers power. In order to become a Traveler, one must enter a Territory through a Gate and earn some kind of artifact, power, or ally within that Territory, and then return. For most Territories, it is impossible to do this accidentally or unaware, but Elysia is an exception.<ref>''The Crimson Vault,'' chapter 13, "Nine Doors."</ref><br />
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The exact nature of a Travelers power is dependent on the Territory they draw from and what they have earned from it. However, all Travelers can summon something from their Territory, such as a beast, a weapon, or an element, to aid them. The exception is [[Valinhall]], which focuses almost exclusively on summoning powers to yourself.<ref>''House of Blades,'' Chapter 9, "Deals and Darkness."</ref> They are also all capable of summoning Gates to their Territory. Many Territories can be used to travel through the world quickly, but not all of them are suited for this.<br />
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The Territories give incredible power, but there is a cost. When a Traveler loses control over their powers, they become an Incarnation.<ref name=":0">''The Crimson Vault'', chapter 9, "The Incarnation of Valinhall."</ref> Incarnations, while much more powerful than any regular Traveler, are bent towards the will of their Territory. Though they are likened to natural disasters, and often cause a large amount of death, not all Incarnations are violent without prompting.<ref>''City of Light'', chapter 2, "Arrivals and Departures."</ref> There can only be one Incarnation of a Territory at a time, and attempts to become one while an Incarnation already exists will result in death or worse.<ref name=":0" /><br />
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= Territories =<br />
Before they became the Territories, they were the broken fragments of dead worlds which ended up attached to the Iteration of Amalgam.<ref>https://abidanarchive.com/events/4/#e129</ref> Because [[The Way and The Worlds|the Way]] between the Territories and Amalgam is thin, they often bleed together, which typically manifests in the form of natural Gates not opened by any Traveler.<ref name=":1">https://abidanarchive.com/events/1/#e917</ref> Ordinarily, when worlds bleed into each other like this, the bleeding gets faster and faster until they collide. However, Amalgam has uniquely formed a stable relationship with these fragments, which means that they are free to grow without risking the Iteration.<ref name=":1" /><br />
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When a Territory is young, it requires a Founder, which is the person whose will shapes the Territory to the highest degree.<ref name=":2">https://abidanarchive.com/events/1/#e918</ref> In time, a Territory will grow more stable and no longer require a Founder. Valinhall is the only known Territory which still needs one.<ref name=":2" /> The Avernus Incarnation believed that a Founder could not become an Incarnation<ref>''City of Light'', chapter 18, "A Conversation in Avernus."</ref>, but this was proven wrong by [[Valin]], the Founder of [[Valinhall]], becoming its Incarnation.<br />
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==List of Known Territories==<br />
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*[[Asphodel]], the Gardens of Mist<br />
*[[Avernus]], the Feathered Plains<br />
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*[[Endross]], the Lightning Wastes<br />
*[[Helgard]], the Tower of Winter<br />
*[[Lirial]], the Crystal Fields<br />
*[[Naraka]], the Cavern of Flame<br />
*[[Ornheim]], the Maelstrom of Stone<br />
*[[Tartarus]], the Steel Labyrinth<br />
*[[Elysia]], the City of Light<br />
*[[Ragnarus]], the Crimson Vault<br />
*[[Valinhall]], the House of Blades<br />
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{{books}}<br />
[[Category:Magic]]<br />
[[Category:Traveler's Gate]]<br />
<references /></div>Skeletickleshttps://wiki.abidanarchive.com/index.php?title=Traveling&diff=4100Traveling2021-02-15T03:13:55Z<p>Skeletickles: Rewrote this section for more detail + added citations. Note: this is not yet complete.</p>
<hr />
<div>{{TG Navbox}}<blockquote>''"Why do you think we are called Travelers? Some people believe it is because we can travel from one place to another quickly, but not all Territories are suited for such transport. So why are we all Travelers? [...] Because we must Travel through our own Territories. It is the only way for us to grow."''<br />
''— ''Grandmaster Naraka<ref>''House of Blades'', chapter 7, "Sharp Lessons."</ref></blockquote>'''Traveling''' is the magic system of [[Amalgam]]. It allows its practitioners to collect and draw power from Territories.<ref>https://abidanarchive.com/events/1/#e851</ref> People who use power from one or more Territories in this way are called '''Travelers.'''<br />
<br />
= Mechanics =<br />
<blockquote>"''A Territory is the severed limb of a dead world... A healthy world dies, fades, floats away. It dissolves into pieces, most of which also wane away. But some small pieces—a tower, a forest, a house—hold tight. They drift across an infinite void until they tack themselves to a healthy world, a world such as ours, like ticks on the back of a dog."''<br />
<br />
— [[Valin]]<ref>https://www.willwight.com/a-blog-of-dubious-intent/50-reviews-time-for-valinhall</ref></blockquote>A Territory is the source of a Travelers power. In order to become a Traveler, one must enter a Territory through a Gate and earn some kind of artifact, power, or ally within that Territory, and then return. For most Territories, it is impossible to do this accidentally or unaware, but Elysia is an exception.<ref>''The Crimson Vault,'' chapter 13, "Nine Doors."</ref><br />
<br />
The exact nature of a Travelers power is dependent on the Territory they draw from and what they have earned from it. However, all Travelers can summon something from their Territory, such as a beast, a weapon, or an element, to aid them. The exception is [[Valinhall]], which focuses almost exclusively on summoning powers to yourself.<ref>''House of Blades,'' Chapter 9, "Deals and Darkness."</ref> They are also all capable of summoning Gates to their Territory.<br />
<br />
The Territories give incredible power, but there is a cost. When a Traveler loses control over their powers, they become an Incarnation.<ref name=":0">''The Crimson Vault'', chapter 9, "The Incarnation of Valinhall."</ref> Incarnations, while much more powerful than any regular Traveler, are bent towards the will of their Territory. Though they are likened to natural disasters, and often cause a large amount of death, not all Incarnations are violent without prompting.<ref>''City of Light'', chapter 2, "Arrivals and Departures."</ref> There can only be one Incarnation of a Territory at a time, and attempts to become one while an Incarnation already exists will results in death or worse.<ref name=":0" /><br />
<br />
==List of Known Territories==<br />
<br />
*[[Asphodel]], the Gardens of Mist<br />
*[[Avernus]], the Feathered Plains<br />
<br />
*[[Endross]], the Lightning Wastes<br />
*[[Helgard]], the Tower of Winter<br />
*[[Lirial]], the Crystal Fields<br />
*[[Naraka]], the Cavern of Flame<br />
*[[Ornheim]], the Maelstrom of Stone<br />
*[[Tartarus]], the Steel Labyrinth<br />
*[[Elysia]], the City of Light<br />
*[[Ragnarus]], the Crimson Vault<br />
*[[Valinhall]], the House of Blades<br />
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{{books}}<br />
[[Category:Magic]]<br />
[[Category:Traveler's Gate]]</div>Skeletickleshttps://wiki.abidanarchive.com/index.php?title=Territories&diff=4099Territories2021-02-15T01:04:44Z<p>Skeletickles: Redirected page to Traveling</p>
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<div>#REDIRECT [[Traveling]]</div>Skeletickles