Difference between revisions of "Aether"

From Abidan Archive Wiki
Jump to navigation Jump to search
(Rough write up about magic)
Line 4: Line 4:
  
 
==Magic==
 
==Magic==
====Spells====
+
===Spells===
Most magic is done through spells. To cast a spell, a person must chant an incantation. All incantations start with the same syllable that is essentially a call to the Aether. Incantations are not just simply stating the words of the spell. The words must resonate with Aether, so there must be some level of understanding of the spell by the caster.  
+
Most magic is done through spells. To cast a spell, a person must chant an incantation. All incantations start with the same syllable that is essentially a call to the Aether. Incantations are not just the simple repetitions of the words of a spell, the words must resonate with Aether, so there must be some level of understanding of the spell by the caster.  
  
 
Incantations do not need to be audible for the Aether to respond. It is possible to chant to cast a spell in a vacuum, or even casting a spell by tracing Aetheric sigils with your hands(though this method takes more time). There must be some attempt at communication to the Aether, however, as gagging a mage prevents them from casting.
 
Incantations do not need to be audible for the Aether to respond. It is possible to chant to cast a spell in a vacuum, or even casting a spell by tracing Aetheric sigils with your hands(though this method takes more time). There must be some attempt at communication to the Aether, however, as gagging a mage prevents them from casting.
Line 12: Line 12:
  
 
Some spells leave spell anchors. These are a visible and semi-permanent result of a spell. The result of destroying it causes the spell to break.
 
Some spells leave spell anchors. These are a visible and semi-permanent result of a spell. The result of destroying it causes the spell to break.
 +
 +
=====Unpredictability=====
 +
Spells always work as intended if cast correctly, and operate according to its nature and the caster’s intentions. However, with more complex spells or unfamiliar spells, the Aether can respond in unexpected or dangerous ways{{book ref|tlh1|2}}. For this reason, mages avoid improvising new and unfamiliar spells.
  
 
=====Rituals=====
 
=====Rituals=====
 
Rituals are a complicated form of magic, typically needing multiple people casting a spell and/or taking place in a ritual room/area.  
 
Rituals are a complicated form of magic, typically needing multiple people casting a spell and/or taking place in a ritual room/area.  
  
====Disciplines====
+
===Specialization===
Mages can only specialize in one magical discipline, however they can also "learn" another discipline by finding overlap with their own magic. The only known exception to this rule is [[Varic Vallenar]], who has seven different disciplines.  
+
A mage’s magic is tied to their definition to the Aether, a single person can only have one definition, as such they can only have one type of magic. The only known exception is [[Varic Vallenar]], who has lived 7 lives, and thus has 7 definitions and 7 different magics{{book ref|tlh1|45}}. Though it's not common, normal mages can circumvent this limit by finding overlap with their own magic, or using an item.
  
====Mage vs. Wizard vs. Archmage====
+
The sort of magic a mage can use corresponds on how they define themselves to the Aether, the further their spells, actions, and motivations align with their magic, the deeper their reflection and definition is to the Aether{{book ref|tlh1|22}}. The more a mage advances in skill and power, the more specialized they become. For this reason it's advantageous to be well practiced in a few spells, and why Archmages only have one pinnacle spell, rather than know multiple individual spells{{book ref|tlh1|22}}.
A mage is anyone who is capable of doing magic and specializes in a discipline. A wizard is a step above that, and an Archmage is even better, though wizards and archmages can still be called mages. An Archmage typically specializes in their discipline, however they may be an Archmage of a very complex spell as well.
 
  
 +
===Titles===
 +
A mage is anyone who is capable of magic and specializes in a discipline, regardless of their skill or titles. A wizard is a step above that. An Archmage is a title given to a wizard, for their specialization in their discipline. Archmages typically have one pinnacle spell in their discipline, however they be an Archmage of a very complex spell. In some cases, an Archmage will have no pinnacle spell, but have demonstrated a level of mastery in their discipline or have proven themselves after a particular feat with magic{{book ref|tlh1|31}}. "Wizard" can still be used to refer to Archmages.
  
 
==Combat Arts==
 
==Combat Arts==

Revision as of 04:24, 22 May 2024

The Aether is the mysterious force behind the magic system in the series The Last Horizon. There are three main ways a person can channel or call on the Aether, through magic, a Combat Art, or Aethertech.

Magic

Spells

Most magic is done through spells. To cast a spell, a person must chant an incantation. All incantations start with the same syllable that is essentially a call to the Aether. Incantations are not just the simple repetitions of the words of a spell, the words must resonate with Aether, so there must be some level of understanding of the spell by the caster.

Incantations do not need to be audible for the Aether to respond. It is possible to chant to cast a spell in a vacuum, or even casting a spell by tracing Aetheric sigils with your hands(though this method takes more time). There must be some attempt at communication to the Aether, however, as gagging a mage prevents them from casting.

Multiple people casting one spell, especially in perfect unison, improves the strength and capability of the spell.

Some spells leave spell anchors. These are a visible and semi-permanent result of a spell. The result of destroying it causes the spell to break.

Unpredictability

Spells always work as intended if cast correctly, and operate according to its nature and the caster’s intentions. However, with more complex spells or unfamiliar spells, the Aether can respond in unexpected or dangerous ways[1]. For this reason, mages avoid improvising new and unfamiliar spells.

Rituals

Rituals are a complicated form of magic, typically needing multiple people casting a spell and/or taking place in a ritual room/area.

Specialization

A mage’s magic is tied to their definition to the Aether, a single person can only have one definition, as such they can only have one type of magic. The only known exception is Varic Vallenar, who has lived 7 lives, and thus has 7 definitions and 7 different magics[2]. Though it's not common, normal mages can circumvent this limit by finding overlap with their own magic, or using an item.

The sort of magic a mage can use corresponds on how they define themselves to the Aether, the further their spells, actions, and motivations align with their magic, the deeper their reflection and definition is to the Aether[3]. The more a mage advances in skill and power, the more specialized they become. For this reason it's advantageous to be well practiced in a few spells, and why Archmages only have one pinnacle spell, rather than know multiple individual spells[3].

Titles

A mage is anyone who is capable of magic and specializes in a discipline, regardless of their skill or titles. A wizard is a step above that. An Archmage is a title given to a wizard, for their specialization in their discipline. Archmages typically have one pinnacle spell in their discipline, however they be an Archmage of a very complex spell. In some cases, an Archmage will have no pinnacle spell, but have demonstrated a level of mastery in their discipline or have proven themselves after a particular feat with magic[4]. "Wizard" can still be used to refer to Archmages.

Combat Arts

Aethertech