Ozmanthus Arelius
[INFORMATION RESTRICTED] Ozmanthus Tiberian Mereithan Arelius
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Ozmanthus Tiberian Mereithan Arelius | |
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General information | |
Path | Path of the Hollow King |
Rank | Judge 008 - The Reaper |
Icons | Broom & Death |
Faction | Abidan | Twin Star Sect | Grand Patriarch of House Arelius |
First Appearance | Soulsmith |
Family | |
Home | Rosegold Continent |
Ozmanthus (Eithan) Arelius is the Grand Patriarch of House Arelius, and the Eighth Judge of the Abidan Court.
Grand Patriarch
Ozmanthus is the ancient Founder of House Arelius. He lived about 4500 years ago at a guesstimate.
Genius
An absolute virtuoso child prodigy with keen insight into the sacred arts. He amplified his natural aptitude with research, study, exploration and experimentation. Arguably the best soulsmith in the history of Cradle.
Personality
- Loved his mother. Felt protective towards his family, his children
- Strove to leave his descendants with his legacy “senses” / the Arelius Sight. See Bloodline Abilities
- Curious, bold, daring
- Sad to leave his friends behind as he advanced quickly in childhood
- It seems he wasn’t the nicest person on Cradle, as an adult, and when he was Monarch of Rosegold continent. In book 10, when the team is in the Labyrinth meeting ghost-memories of Oz, Yerin says she likes Eithan more than his arrogant ancestor, Ozmanthus
- Apparently, Ozmanthus was a bulwark of determination, skill, and strength
Appearance
Little is known. Long yellow-blond hair. Blue eyes.
Biography
Ozmanthus Arelius was an incredibly gifted child. At Copper he possessed a level of insight and understanding far beyond his peers. He designed his own Iron Body and Path. He manifested the Broom Icon at Underlord and went on to become one of the greatest Soulsmiths of his day. He discovered The Labyrinth where he forged some of the deadliest weapons to ever grace Iteration 110. As a consequence, he manifested the Death Icon. Upon his advancement to Monarch, he developed the infamous Arelius bloodline ability, the ability to See. After this he ascended; but he left behind a measure of his power in a beacon. His hope was that one of his descendants would find this beacon and follow in his footsteps.
Upon his successful induction into the Abidan, Ozmanthus passed his compatibility tests with flying colors and it became clear that he could inherit the Mantle of any Judge except one, Suriel. He joined the third division and was named the successor to Telariel in record time. He and his fellow spiders encountered a Vroshir ambush and Ozmanthus was the sole survivor. This bothered him, he could have saved them if he had a weapon powerful enough. So, he made one, he combined many Judge-Tier weapons along with one of his own creations and created the Scythe. He became the avatar of true Destruction. The Court of Seven were in awe. They decided to name him Ozriel, The Reaper: Eighth Judge of the Abidan Court.
Ozriel’s job became the reaping of worlds. His Scythe could cull a world so efficiently that there were no Chaos fragments left to threaten other iterations. Once a world became corrupted and the adept population evacuated, Ozriel would destroy the iteration. This allowed the Abidan to expand to thousands of worlds. But with every iteration he destroyed, with every life he ended, the weight on Ozriel’s soul grew bigger and bigger until eventually, it became too much. He begged the court to allow him to raise up his own Division. Reapers that could intervene in Fate and remove corruption at the root before the world was lost. But the Court apposed this, forcing Ozriel to continue reaping.
Eventually the weight on Ozriel was too much to bear and he deserted the Abidan. He knew he couldn’t hide forever, but he needed a break; He needed time on his own. He looked into fate and discovered the planets that would be corrupted next. On these planets he left people and items of cultural significance. Enough to restart the cultures of this planet on a pioneer world. It was in one of these worlds where he was confronted. The Mad King had just so happened to choose this world to test his new creation. The origin shroud; a veil so powerful that even Ozriel didn’t recognize him at first. When they fought, Ozriel overpowered him easily and took the Shroud. Seeing The Mad King with the shroud gave Ozriel an idea. He would raise up warriors outside of the Abidan’s influence and fix the broken system that they had been using for millennia.
Powers and Techniques
Link the characters path here, along with their Iron body and any notable items or powers they may also have. If they have a bloodline ability it goes here as well. Their path page should have a solid explanation of the paths abilities and limitations, but here you can also touch on how the character uses the path and any special synergy they may gain from other abilities or items they have. Finally a demonstration of their mastery or skill can also be explained here, just a rough estimate of how strong they are in comparison to everyone else.